DESCRIPTION
Adrian – Realistic 3D Character-

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Cinematic Edition | Optimized for Blender 4+ Cycles

A fully rigged 3D character crafted for cinematic rendering and high-end production in Blender’s Cycles.
Built with the OMNIA 2 Rig System and enhanced by the OMNIA Pro Add-on, this edition provides fast performance, efficient topology, and seamless retargeting compatibility with major animation platforms.

High-Resolution Sculpted Topology
  • Multiresolution modifier with 3 sculpt levels
  • Clean quad-based mesh topology, no n-gons
  • UDIM-based UV layout for multi-tile texturing
  • About 125 741 Vertices / 212 420 Triangles (Base Mesh)
  • About 1 653 714 Vertices / 3 276 560 Triangles (Multires Mesh)
High-Resolution Textures
  • Fine detail captured in 8K displacement maps
  • 4K PBR textures: Albedo, Roughness, Subsurface, Normal, etc.
  • Optimized for photorealistic lighting and shading setups
OMNIA Rig System v2 (Rigify-Based)
  • Advanced IK/FK system for arms and legs
  • Bone-driven shapekey corrections for smooth deformation
  • Custom bone layers and constraints to prevent distortion
  • Full facial rig with phoneme and expression support
OMNIA Pro Add-on (Bundled)
  • Unified retargeting compatible with Mixamo, ActorCore, Unreal, HumanIK, DAZ Gen 9/8/3
  • Pose & Animation Library with visual thumbnails
  • Independent FaceWidget Library for facial poses and animations
  • Live Link (ARKit) CSV importer for facial motion capture
  • Quick Load & Bake tool for automatic retargeting from FBX or GLTF
  • Advanced Pose Tools for resetting, mirroring, and managing IK/FK transitions directly within the rig.
Curves Hair System
  • Full curve-based hair setup for advanced grooming, editable hair materials for Cycles
Advanced Materials
  • Physically-based materials using Principled BSDF
  • Grouped and labeled node networks for easy editing
  • Material zones for skin, eyes, mouth, brows, hair, clothing, and tears
Render Settings
  • Preconfigured for Cycles with optimal realism
  • “Simplify” enabled for faster viewport performance
  • Final renders automatically use full multires and texture resolution
Included Files
  • .blend file with all rigs, materials, and configurations
  • UNZIP_FIRST.zip containing textures and the OMNIA Pro Add-on
Documentation

Full guide and workflow overview: https://sites.google.com/view/a-solano/documentation

Other Versions

If you’re looking for the Real-Time Edition, check my profile for the available listing.
If not yet published, it may still be in development.

Support

Questions or issues? Feel free to contact me anytime.

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eevee version when?
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Adrian - Realistic 3D Character - Cinematic Edition 3D model

Royalty Free License (no AI)
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Native file format
BLEND
Size: 272 MB
Renderer: Cycles | 4
Exchange formats
MAX
Autodesk 3ds Max | 2 files<br />File Size: 290 MB
PNG
PNG<br />File Size: 290 MB
EXR
EXR<br />File Size: 290 MB
PY
Python Script<br />File Size: 70.1 KB
OTHER
Other<br />File Size: 716 Bytes
Provided by designer
Information and details shared directly by the model's designer.
3D Features
Animated
The model includes animations (movement or actions) that can be played in supported software or engines.
Rigged
The model has a skeleton or bone structure, making it ready for posing or animation.
Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Subdivision ready
A polygon model designed to smooth cleanly when subdivision is applied.
212420 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 125741 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
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