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BASIC INFORMATION
- Product Name: 20 Idle Actions
- Author: JASIRKT
- Copyright: Not For Resale
This Product Contains 20 Idle Action Animations Suitable For Daz Genesis-9 Characters
SYSTEM REQUIREMENTS
- Daz 4.24 Genesis-9
REQUIRED PRODUCTS
- No Additional Products Or Plugins Required
- Genesis 9 'Matt' Character Is Most Suitable For This Animations
INCLUDED FILE FORMATS
-
Daz 4.24 Genesis-9
- Included Animations In .duf File Format
-
FBX
- Fbx Files Of Every Single Animations Included
- If You Are Using Daz Genesis-9 Character In Other 3D Softwares Like Blender,Cinema4D,Maya,3dsmax,Unreal Engine,Unity.... You Can Simply Import Fbx Format Of Animation File
TECHNICAL INFORMATION
- Only Animation Files,No Character Included
- Skeleton Rig : Daz Genesis-9
- Suitable Character : Genesis 9 'Matt' Character Is Most Suitable For This Animations
- Animations Are Created With Daz Genesis-9 Character
- Number Of Animations : 20
INSTALLATION INSTRUCTIONS
- Extract The Zip File
- Copy The Animation File in To Your Daz Library With A Proper Folder Structure
- Refresh Your Daz Content Library
- Select Your Character In Scene -> Apply Required Animation From Content Library
FILE LIST
There Are 3 Folder In Archive File
- Daz Format .duf (Copy The Folder To Your Daz Library With Proper Folder Structure)
- Fbx For Daz (Fbx File Contains Full Length Aniamtions,Trimmed Frames)
- Fbx For Other 3D softwares ( If You are Using Daz Genesis-9 Character In Other 3d Software,Game Engine You Can Import fbx Animations From This Folder)
- Animations Are Available In Full Length,Trimmed Frames
- In Daz Format (.duf) Animations Not Trimmed Only Full Length Animations, You Can Trim Frames In Daz Or Import Trimmed Animations From Fbx File
- Full Length,Trimmed Frames Available In Fbx Format
ANIMATIONS LIST WITH FRAME
01.Arm Cross (0-950) Full Frames
- Arm Cross-Idle Loop (0-400) Frames
- Arm Cross-Idle To Arm Cross Transition (400-500) Frames
- Arm Cross-Loop (500-850) Frames
- Arm Cross To Idle Transition (850-950) Frames
02.Arm Stretch (0-230)
03.Arm Warm Up (0-140)
- Arm Warm Up_Start (0-20)
- Arm Warm Up_Loop (20-50)
- Arm Warm Up_End (110-140)
04.Clap (0-115)
- Clap_Start (0-42)
- Clap_Loop (42-84)
- Clap_End (84-115)
05.Hands On Waist (0-650)
- Hands On Waist-Idle Loop (0-270)
- Hands On Waist-Idle To Hands On Waist (270-330)
- Hands On Waist-Loop (330-580)
- Hands On Waist-To Idle (580-650)
06.Head Scratch (0-650)
- Head Scratch-Idle Loop (0-460)
- Head Scratch (460-650)
07.Leg Folding (0-140)
08.Look Aound (0-140)
09.Neck Stretch (0-125)
10.Pointing Backrward (0-50)
11.Pointing Forward (0-50)
12.Pointing Left (0-50)
13.Pointing Right (0-50)
14.Punch To Palm (0-90)
- Punch To Palm_Loop (20-62)
15.Shoulder Scratch (0-600)
- Shoulder Scratch_Idle Loop (0-130)
- Shoulder Scratch_Left (130-300)
- Shoulder Scratch_Idle Loop (300-430)
- Shoulder Scratch_Right (430-600)
16.Thigh Scratch (0-210)
- Thigh Scratch_Right (0-120)
- Thigh Scratch_Right Loop (30-90)
- Thigh Scratch_Left (120-240)
- Thigh Scratch_Left Loop (150-210)
17.Time Check (0-600)
- Time Check_Idle Loop (0-380)
- Time Check Only (380-600)
18.Waiting (0-280)
19.Waving GoodBye (0-255)
- Waving GoodBye_Wave Loop (140-220)
20.Wipe Sweat From Head (0-63)
REVIEWS & COMMENTS
accuracy, and usability.
