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PARAMEDIC 3D MODEL — RIGGED STYLIZED AMBULANCE PARAMEDIC / EMT
LONG DESCRIPTION
Paramedic 3D Model — a rigged, stylized ambulance paramedic / EMT character ready for animation, games, cinematics, archviz crowds and medical-training visualisation.
The character is modelled in a clean A-pose at real-world scale and ships in common exchange formats for flexible 3D workflows without conversion headaches.
He wears a complete hi-visibility paramedic uniform: a two-tone green-and-fluoro-yellow duty jacket with reflective bands, a chest crest and a large Paramedic wordmark with a medical cross across the back, green cargo trousers, chunky black work boots, dark tactical gloves and a badged baseball cap.
The look reads instantly as emergency medical services while staying brand-neutral.
KEY FEATURES
- Rigged — a 551-bone control armature drives the body and a detailed facial setup with jaw, brows, lids, lip and eye-target controls.
- Pose-ready for blocking animation or baking down to a game skeleton.
- Clean topology with quad-dominant loops built for subdivision and skin-friendly deformation.
- Separate eyeballs, upper and lower teeth, and tongue for close-up facial work.
- Real-time friendly mesh with approximately 20.6k triangles across 12 objects.
- 2K PBR textures with 2048² Base Color and OpenGL Normal maps for uniform, skin, hair and shoes.
- Delivered in .blend, .fbx, .glb, .obj/.mtl and .stl formats.
- Native scene includes the rig and materials.
- FBX contains a skinned character setup.
- GLB contains embedded textures.
INCLUDED FORMATS
BLENDFile: .blendContains: Mesh, materials and rig armature.Best for: Native production workflow.
FBXFile: .fbxContains: Skinned mesh, armature and material slots.Best for: Character animation and skeletal workflows.
GLBFile: .glbContains: Triangulated mesh and embedded textures.Best for: Real-time and web-based workflows.
OBJ + MTLFile: .obj + .mtlContains: Static geometry and material references.Best for: Sculpting, rendering and retopology reference.
STLFile: .stlContains: Raw geometry.Best for: Mesh reference. See printing note in the disclaimers.
TEXTURESFile: textures.zipContains: 8 × 2048² maps.Best for: Re-linking textures in compatible 3D workflows.
USE CASES
- Third-person and VR games.
- Emergency-response and first-aid training simulations.
- Medical and hospital explainer animation.
- Motion graphics and broadcast content.
- Architectural visualisation with populated scenes.
- Storyboarding and previz.
- Still renders.
ENGINE AND IMPORT NOTES
- FBX imports as a skeletal mesh using the included custom skeleton.
- The skeleton is custom and is not based on a standard preset, so plan to retarget the character or use the deform bones only.
- GLB carries textures inline.
- Set imported Normal maps to the appropriate Normal Map type.
- Check green-channel orientation during import. Maps use the OpenGL convention; flip the Y channel when required by DirectX-based workflows.
HONEST DISCLAIMERS
- This is a stylized artist model, not a 3D scan and not an anatomical or medical reference.
- Proportions are slightly heroic.
- It is not affiliated with, endorsed by, or a reproduction of any real ambulance service, agency or brand.
- The badges, Paramedic wordmark and star-of-life-style crest are generic decoration.
- No animations are included; rig only.
- No blendshapes or shape keys are included. The face is bone-driven.
- PBR is limited to Base Color and Normal maps. No roughness, metallic or AO maps are included.
- Source .blend save version requires confirmation.
REVIEWS & COMMENTS
accuracy, and usability.
