DESCRIPTION
  • Low-poly game-ready model of Shisa, the mythical lion-dog guardian from Okinawan and East Asian legends.
  • A stylized lion-dog with curly fur made of hair cards, a carved collar with tassels and bells, big expressive eyes and a painted guardian pattern on the body.
  • It moves like a real big playful pup and fights like a guardian beast: bites, a pounce, a roar, growls and barks.
  • Made as a companion pet, guardian, mount-sized creature, enemy or mini boss for fantasy, Asian fantasy, mythology, RPG, adventure and cozy games.
  • Magic effects are ready to use: a golden aura with a Japanese style magic circle on the floor and a small golden force field around the body, golden elliptical waves from the mouth on the roar, golden paw trails on strikes and a soft glow in the eyes. Effect colour and transparency are adjustable with parameters.
  • The body material has 4 recolor zones (zone masks for every skin) with sliders for colour, hue, saturation and brightness, plus global tint, roughness, metallic and eye glow controls and fur colours, so any skin can be repainted in seconds.
  • 5 skins are included. A showcase scene with all animations and skins is included.
- Also supplied: base mesh as FBX, Maya (.mb) and Blender (.blend), all animations as FBX, original 4096 textures for any engine.
  • Animations: 52
  • Idle (x3): Idle 01, Idle 02, Idle Happy
  • Locomotion (x12): Walk, Walk Back, Trot Happy, Run, Strafe Left, Strafe Right - in place and root motion
  • Turn (x3): 90 left, 90 right, 180
  • Jump (x2): in place and root motion
  • Attack (x6): 4 bites, pounce (in place and root motion)
  • Voice (x4): Roar, Growl, Bark 01, Bark 02
  • GetHit (x3), Death (x1)
  • Playful (x10): Play Bow, Play Swat, Pounce Play, Tail Chase, Happy Jump, Give Paw, Head Tilt, Shake Off, Sniff Ground, Dig
- Rest (x8): Yawn, Stretch, Sit Down, Sit Idle, Sit Up, Lie Down, Lie Idle, Lie Up
  • Skins: 5 (4096x4096 body textures: base colour, normal, metallic, roughness, gloss, AO and packed maps) + shared 4096 fur atlas
  • Materials: body (4 recolor zones with colour, hue, saturation, brightness sliders; global tint, roughness, metallic, eye glow) and fur cards (fur colour, tip colour, root darkness), 5 skin variants; effect materials with colour and opacity parameters
  • Skeleton: custom quadruped skeleton, 54 bones (root, spine, legs, tail, jaw, ears, eyes, bells)
- Rigged: Yes | Animated: Yes | Game-ready: Yes | LODs: see the technical information below
  • Polygons (base mesh, 8 skinned parts: body, eyes, collar, bells, 2 fur card layers)
  • faces 42,972
  • verts 57,131
  • tris 85,075
- (body without fur cards: faces 8,572, tris 16,275)
  • Supplied files
  • Base mesh: FBX, Maya (.mb), Blender (.blend)
  • Animations: 52 FBX clips, SBORKA.fbx (all clips on one timeline)
  • Textures Main: original 4096 TGA/PNG maps for 5 skins and the fur atlas - for any engine
  • Engine-ready textures: packed PBR maps and recolor zone masks for 5 skins
- Ready-to-use project with the showcase scene (details in the technical information below)
  • YouTube video link
  • https://www.youtube.com/watch?v=_IOcYqFbXE8

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Shisa guardian from Okinawan Low-poly 3D model

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File formats
FBX
Autodesk FBX | 2 files<br />File Size: 26.4 MB
BLEND
Blender<br />File Size: 17.4 MB
MA
Autodesk Maya<br />File Size: 17.4 MB
PNG
PNG | 2 files<br />File Size: 865 MB
UASSET
UnrealEngine<br />File Size: 328 MB
UNITYPACKAGE
Unity 3D<br />File Size: 371 MB
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42972 polygons
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57131 vertices
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