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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Pink School Uniform Female Character - Game Ready 3D Model
DESCRIPTION ASSET OVERVIEW A production-oriented stylized femalecharacter asset based on a pink-and-white school-uniform-inspiredoutfit. The design is fully SFW and adapted for complete body coverage,with a tailored jacket, collared shirt and ribbon detail, matchingfull-length trousers, and coordinated footwear.
The asset is designed as a clean presentation-ready character/outfitmodel with a modular clothing structure suitable for visualization,games, animation, portfolio presentation, and digital fabricationworkflows. Poly-count can be categorized according to the supplied meshversion and optimized further for the target platform.
TECHNICAL SPECIFICATIONS • Clean quad-based topology suitable forsubdivision, editing, retopology, and animation workflows. • Fully SFW,fully clothed character design. • UV-unwrapped geometry prepared fortexture application. • Non-overlapping clothing and character componentswhere applicable. • Separated/modular garment components for easiermaterial assignment and asset customization. • Anatomically structuredhuman character mesh with clean hands and footwear. • Neutralpresentation suitable for front, side, back, and 3/4 technical views. •Production-oriented mesh suitable for optimization, rigging, baking, andengine import.
TEXTURE MAPS Included/target texture set: • Base Color / Albedo • NormalMap • Roughness • Metallic • Ambient Occlusion • 4K texture resolution
EXPORT FORMATS • .FBX • .OBJ • .BLEND • .GLTF / .GLB • .STL
COMPATIBILITY • Blender: native/editable workflow and material setupsupport. • Unreal Engine: suitable for import after project-specificmaterial, skeleton, and optimization setup. • Unity: suitable for importafter project-specific material, rig, and optimization setup. • 3DPrinting: STL export supports fabrication workflows; watertightness,wall thickness, scale, and manifold validation should be checked beforeprinting. • Other DCC applications: standard FBX, OBJ, GLTF/GLB, and STLinterchange formats provide broad workflow compatibility.
PRODUCTION NOTES The model is intended as a versatile character/outfitasset rather than a platform-specific final build. Engine-specific LODs,collision meshes, skeletons, animation controllers, shader graphs, anddraw-call optimization should be configured according to the targetproject.
TAGS Gameready, Character, Lowpoly, Stylized, Textures, Rigged, Base,Human, Woman, Asset, Modular, Outfit, Clothing, Anime, Fantasy, 3DModel,UVUnwrapped, QuadTopology, GameAsset, Printable