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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Full customization is handled by CharacterCustomizer. The in-game Hero Menu gives players access to every option at runtime.
Weapon Class & LevelSelect a class using the class icons. Each class has 20 weapon appearances, navigated with left / right arrows.
Armor Type & LevelKnight - Lancer - Archer - Wizard
Choose from Heavy Armor, Light Armor, or Robe - each with 10 level variants. Selecting a class auto-suggests a matching armor type, always overridable.
Body Color & AppearanceCycle through a shared color palette where skin tone, hair, and outfit change together. Hair and beard styles cycle independently, with visibility toggle for helmet-ready looks. Includes 20 face expressions and separate eye color control.
Gender & NPC ModeToggle male / female - applies to both hero and NPC mode. NPC Mode switches to a villager-style appearance set built on the same rig and pipeline.
Body Part VisibilityShow or hide individual body parts - ideal for layered armor and mix-and-match outfit systems.
Save as PrefabOnce the look is finalized, PrefabSaver writes the character to a prefab asset, ready to drop into any scene.
62 Unique Items & Props| Item | Variants ||---|---|| Jewel Box | x4 || Tonic Bottle | x4 || Hybrid Potion | Small / Big || Health Potion | Small / Big || Mana Potion | Small / Big || Gold | Small / Medium / Big / Coin Big || Coin Small | - || Item Box | x4 || Big Chest | - || Pouch | Small (x3) / Big (x3) || Scroll | x3 || Sack | - || Gem | - || Rug | Red / White || Silver | Small / Medium / Big / Coin Small / Coin Big || Pot | x10 || Golden Key | x4 || Silver Key | x4 || Box | x2 |
Demo SceneRecommended ExperienceExperience & LevelsAdjust only Class, Hair, Beard, and Colors in the Customization (E) menu. Avoid manual weapon or armor changes - equipment upgrades automatically as you level up.
10 tiers per class, appearance upgrades every 5 levels (20 models per class total).
Armor UpgradeKnight -> Lancer -> Archer -> Wizard (cycles every stage)
3 armor types, 10 tiers each. One tier unlocked every 10 levels across all 100 levels.
Stat ScalingHP, damage, energy, and speed scale with level via configurable growth curves. Tune in Data/Level/StatScaler.asset.
Hunter NPCsHunter NPCs share the same movement, combat, and progression systems as the player - giving the demo the feel of a live MMORPG.
Expressions
Movements
Monsters
Archer
Knight
Lancer
Wizard
Weapon Layers