DESCRIPTION
Fantasy Character PackKey Highlights
  • 4 Classes: Knight, Archer, Lancer, Wizard
  • 60 Unique Armor Sets - Heavy, Light, Robe (male & female)
  • 40 Unique Weapons with 10 color variations each - 80 total
  • 23 Unique NPCs
  • 62 Unique Items & Props
  • 20 expressions, 10 hairstyles, 5 moustaches, 4 beards with color options
  • Save characters as Prefabs instantly
Character Customization

Full customization is handled by CharacterCustomizer. The in-game Hero Menu gives players access to every option at runtime.

Weapon Class & Level

Select a class using the class icons. Each class has 20 weapon appearances, navigated with left / right arrows.

Knight - Lancer - Archer - Wizard

Armor Type & Level

Choose from Heavy Armor, Light Armor, or Robe - each with 10 level variants. Selecting a class auto-suggests a matching armor type, always overridable.

Body Color & Appearance

Cycle through a shared color palette where skin tone, hair, and outfit change together. Hair and beard styles cycle independently, with visibility toggle for helmet-ready looks. Includes 20 face expressions and separate eye color control.

Gender & NPC Mode

Toggle male / female - applies to both hero and NPC mode. NPC Mode switches to a villager-style appearance set built on the same rig and pipeline.

Body Part Visibility

Show or hide individual body parts - ideal for layered armor and mix-and-match outfit systems.

Save as Prefab

Once the look is finalized, PrefabSaver writes the character to a prefab asset, ready to drop into any scene.

62 Unique Items & Props

| Item | Variants ||---|---|| Jewel Box | x4 || Tonic Bottle | x4 || Hybrid Potion | Small / Big || Health Potion | Small / Big || Mana Potion | Small / Big || Gold | Small / Medium / Big / Coin Big || Coin Small | - || Item Box | x4 || Big Chest | - || Pouch | Small (x3) / Big (x3) || Scroll | x3 || Sack | - || Gem | - || Rug | Red / White || Silver | Small / Medium / Big / Coin Small / Coin Big || Pot | x10 || Golden Key | x4 || Silver Key | x4 || Box | x2 |

Demo SceneRecommended Experience

Adjust only Class, Hair, Beard, and Colors in the Customization (E) menu. Avoid manual weapon or armor changes - equipment upgrades automatically as you level up.

Experience & Levels
  • Max level: 100
  • EXP scales with monster zone and rarity:
    1. Normal - base EXP
    2. Elite - 1.5x EXP, 2x HP, 1.5x damage
    3. Boss - 2x EXP, 3x HP, 2.5x damage
  • Bonus EXP for fighting above your level; zero EXP for fighting far below
Weapon Upgrade

10 tiers per class, appearance upgrades every 5 levels (20 models per class total).

Knight -> Lancer -> Archer -> Wizard (cycles every stage)

Armor Upgrade

3 armor types, 10 tiers each. One tier unlocked every 10 levels across all 100 levels.

Stat Scaling

HP, damage, energy, and speed scale with level via configurable growth curves. Tune in Data/Level/StatScaler.asset.

Hunter NPCs

Hunter NPCs share the same movement, combat, and progression systems as the player - giving the demo the feel of a live MMORPG.

  • Roam the field and hunt monsters autonomously
  • Level up, switch weapon class, and grow stats just like the player
  • Kite enemies when health drops low
  • Display nameplates with class and current level
  • 8 archetypes: male/female - Knight / Lancer / Archer / Wizard
Technical Details
  • Textures: 1 color palette texture for all objects; 10+ additional textures for demo / VFX / UI elements
  • Texture dimensions: 2048
  • Minimum polygon count: ~300 tris (per part)
  • Maximum polygon count: ~3-4k tris (per part)
  • Prefabs: 300
  • Rigging: Yes
  • LOD: 10 prefabs with LOD
  • UV Mapping: Yes
  • Material type: URP Lit (PBR - Metallic workflow)
Animations - 41 FBX + 2 .anim

Expressions

  • Disappointed, HappyDance, Laugh, No, Surprised, Talk, Wave, Yes

Movements

  • Death, GetDamage, HappyIdle, Idle, Run, Run2, Walk, Jump

Monsters

  • attack1, attack2, attack3, death, getdamage, idle, walk

Archer

  • attack bow, attack bow2, attack bow3

Knight

  • sword attack1, sword attack2, sword attack3

Lancer

  • attack spear1, attack spear2, attack spear3

Wizard

  • attack wizard1, attack wizard2, attack wizard3

Weapon Layers

  • equip cycle l hand, equip cycle r hand, holding bow, holding shield, holding spear, holding staff

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