DESCRIPTION
- Medieval Fantasy Weapons Mega Pack
  • Low-poly game-ready collection of 146 medieval and fantasy weapons from 108 weapon sets.
  • Swords, greatswords, katanas, sabres, daggers, axes, cleavers, hammers, maces, clubs, spears, halberds, tridents, scythes, magic staffs, shields, bows and crossbows - for knights, death knights, paladins, crusaders, orcs, goblins, skeletons, demons, elves, samurai, ninjas, barbarians, vikings, Egyptian and Greek gods, necromancers and mages.
  • Made for fantasy, dark fantasy, RPG, action, souls-like, hack and slash and survival games: player loot, enemy and boss weapons, shop and armory props.
  • Most weapon sets come with several skins: 289 skins in total, 380 weapon and skin combinations, PBR textures (original maps 2048 and 4096).
  • Every weapon is a separate mesh with the pivot at the grip, ready to attach to a hand socket, and has collision for physics.
  • A showcase scene with all weapons and all skins laid out side by side and labeled is included.
- Also supplied: one combined base mesh (FBX and Maya .mb) with all weapons named, grouped and labeled, a throne-of-weapons arrangement scene, a separate FBX for every weapon set, original textures for any engine.
  • Weapons: 146 in 108 sets
  • Swords (x58), Staffs and rods (x17), Spears, halberds, tridents, scythes (x17), Axes and cleavers (x14), Shields (x12), Daggers, knives, sickles, shuriken (x11), Hammers, maces, clubs (x11), Bows, crossbows, arrows, quiver (x6)
  • Skins: 289 (1 to 5 per weapon set), 380 weapon and skin combinations
  • Materials: 132 material slots (one per UV set), 340 material variants with skins
  • Textures: PBR, 2048x2048 (most sets), 4096x4096 (16 sets), 2048x4096 (1 set); Albedo, Normal, Metallic, Roughness / Gloss, AO, Emissive and Opacity where used
- Rigged: No | Animated: No | Game-ready: Yes | LODs: No
  • Polygons (all 155 meshes)
  • faces 274249
  • verts 252777
  • tris 485893
- per weapon set: from 272 to 42575 tris
  • Supplied files
  • Base mesh: Base mesh.mb / .fbx (all weapons named, grouped and labeled), Throne of Weapons.mb / .fbx, FBX per weapon set (108 files)
  • Textures Main: original maps of all skins for any engine (Albedo, AO, Gloss, Metallic, Normal, Roughness, Specular, Emissive, Opacity and packed variants)
  • Engine-ready textures: Metallic-Smoothness, Mask Map and Albedo-Opacity maps
  • Ready-to-use project with the showcase scene (details in the technical information below)
- Previews: showcase screenshots and the throne-of-weapons collage (JPEG, PNG and layered PSD)
  • ==============================
  • TECHNICAL INFORMATION FOR UNITY ASSET STORE
- ==============================
  • Package: Medieval Fantasy Weapons.unitypackage (showcase scene included)
  • Unity Version: 2022.3 LTS or newer
  • Render Pipelines: Built-in (default), URP 14+, HDRP 14+ in one package; materials switch automatically to the active pipeline, no pink materials
  • Number of Textures: 1,120
  • Texture Dimensions: 1024x1024 (1,111), 512x1024 (9); downscaled from the 2048 / 4096 originals with UV-island edge padding, no seams
  • Polygon Count: 274,249 faces / 485,893 tris (all 155 meshes)
  • Minimum Polygon Count: 272 tris (smallest weapon set)
  • Maximum Polygon Count: 42,575 tris (largest weapon set)
  • Number of Meshes: 155 (108 FBX files, one per weapon set)
  • Number of Prefabs: 380 (one per weapon and skin, convex Mesh Colliders and Rigidbody)
  • Rigging: No
  • Animation Count: 0
  • Animation Type List: None
  • UV Mapping: Yes
  • LOD Information: No LODs
  • Types of Materials and Texture Maps: PBR, 340 weapon materials + 1 stand material (Standard / URP Lit / HDRP Lit). Maps: Albedo (Albedo-Opacity for cutout), Normal, Mask Map (Metallic, AO, Smoothness - one map for all pipelines), Emissive
  • Scripts: 1 editor script (render pipeline setup, HDRP showcase Volume), no runtime scripts
  • Demo scene: Stand/MedievalFantasyWeapons_Showcase.unity - all 146 weapons with all 380 weapon and skin variants on a neutral gray stand, labeled, visible in the editor without Play
- Documentation: Documentation/MedievalFantasyWeapons_Instructions.txt (import, pipeline switching, usage)
  • ==============================
  • TECHNICAL INFORMATION FOR FAB (UNREAL ENGINE)
- ==============================
  • Main project: UProject UE5.zip (content only, opens out of the box)
  • Supported Engine Versions: 5.1 - 5.8
  • Number of Unique Meshes: 155 static meshes (146 weapons in 108 sets)
  • Vertex Count: 252,777 (FBX)
  • Collision: Yes, convex collision on every mesh; physics on single-mesh weapons in the showcase
  • LODs: No
  • Number of LODs: 1
  • Rigged: No
  • Rigged to Epic or MetaHumans Skeleton: No
  • IK bones included: No
  • Number of Characters: 0
  • Animated: No
  • Number of Animations: 0
  • Number of Materials: 3 master materials (opaque, masked, gloss workflow)
  • Number of Material Instances: 340 (132 material slots with all skins)
  • Number of Textures: 1,738
  • Texture Resolutions: 2048 (most sets), 4096 (16 sets), 2048x4096 (1 set)
  • Niagara: No
  • Blueprints: No
  • C++ / Plugins required: No
  • Maps: MedievalFantasyWeapons_Showcase (all 146 weapons with all skins side by side on the standard grid floor, labeled)
  • Network Replicated: No
  • Supported Development Platforms: Windows
  • Windows: Yes
  • Mac: No
  • Documentation Link: README.txt in the project
  • Important/Additional Notes: Pivot of every mesh at the grip, ready for a hand socket. All actors are Movable, no lighting build needed. Naming: SM_, M, M_SkinN, T_SkinN.

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BLEND
Blender<br />File Size: 159 MB
FBX
Autodesk FBX<br />File Size: 159 MB
MA
Autodesk Maya<br />File Size: 159 MB
UNITYPACKAGE
Unity 3D<br />File Size: 1.26 GB
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PNG<br />File Size: 4.77 GB
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