DESCRIPTION

Genie Character – High Poly to Low Poly – Rigged & Game Ready

This Genie character was originally sculpted as a high-poly model and professionally optimized into a clean, game-ready low-poly version. Important high-poly details are preserved through baked texture maps while maintaining an efficient polygon count for real-time performance.

The character is fully rigged and ready for animation.

Features:

High poly sculpt baked into low poly meshFully rigged characterGame-ready optimized topologyClean edge flowUV unwrappedPerformance friendly

Technical Details:

Created in BlenderOptimized low poly meshNormal map baked from high polyPBR textures included (Base Color, Normal, Roughness, Metallic – if applicable)Non-overlapping UVsCompatible with Unity & Unreal EngineEasy to animate and customize

FBX (Rigged)BLEND

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Genie Character Low-poly 3D model

Royalty Free License
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Native file format
BLEND2 files
Size: 38.9 MB
Eevee
Exchange formats
FBX
Autodesk FBX | 2 files<br />File Size: 70.2 MB
MP4
MP4<br />File Size: 13.8 MB
PNG
PNG | 2 files<br />File Size: 23.8 MB
Provided by designer
Information and details shared directly by the model's designer.
3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
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3D printing
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Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
5981 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 5819 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
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