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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Technical information
Assets created and tested in Blender 5.1.1 and Unreal Engine 5.4.4
Model contains one LOD:
Equipment: 9,967 faces | 9,773 vertices | 19,516 triangles.
Rigged with Epic Skeleton (retargeted) with additional bones (sword, scabbard, flask, poach, hair, hair.001, hair.002, hair.003).Note: Blender file doesn't contain control rig, only deform bones for epic skeleton.
Facial expressions: 52 ARKit Morph Targets/Blendshapes.
PBR Textures | Metallic/Roughness
Textures:
TS Head:
2048x2048 Head_BaseColor.png
2048x2048 Head_Normal.png
2048x2048 Head_OcclusionRoughnessMetallic.png (channel packed)
2048x2048 Head_Scattering.png (RGB for subsurface scattering color, alpha for masking)
TS Body:
2048x2048 Body_BaseColor.png
2048x2048 Body_Normal.png
2048x2048 Body_OcclusionRoughnessMetallic.png (channel packed)
2048x2048 Body_Scattering.png (RGB for subsurface scattering color, alpha for masking)
TS Equipment:
2048x2048 Equiupment_BaseColor.png
2048x2048 Equiupment_Normal.png
2048x2048 Equiupment_OcclusionRoughnessMetallic.png (channel packed)
TS Hair:
2048x2048 Hair_BaseColor.png
2048x2048 Hair_Normal.png
2048x2048 Hair_Flow.png
2048x2048 Hair_PDOIDRoot.png (channel packed, R: pixel depth offset G: grayscale id, B: hair roots mask)
2048x2048 Hair_RoughnessScatterAOOpacity.png (channel packed)
TS Eye:
512x512 Eye_BaseColor.png
512x512 Eye_Normal.png
512x512 Eye_OcclusionRoughnessMetallic.png (channel packed)
Archive content with descriptions:
Unreal Engine.zip
YourProjectFolder/ (copy everything FROM this folder into your First Person Project)
Content/
Characters/
Nail/
Animations/
Retargeted/ (Contains preretargeted animations from unreal engine starter content)
ABP_Nail.uasset (For usage of retargeted animations)
ABP_NailRealtime.uasset (For usage of non-retargeted epic skeleton compatible animations in realtime)
Materials/
M_Body.uasset
M_Brows.uasset
M_Equipment.uasset
M_Eyelashes.uasset
M_Eyes.uasset
M_Eyeshadow.uasset
M_Hair.uasset
M_Head.uasset
Meshes/
SK_Nail.uasset (skeleton)
SKM_Nail.uasset (main model)
SM_Nail_Rapier.uasset (standalone mesh of rapier just in case)
Rigs/
CR_Nail.uasset (Control rig)
IK_Nail.uasset (IK rig)
PA_Nail.uasset (Physics asset, same as default Manny)
RTG_Nail.uasset (Retargeter)
Textures/
Body/ (contains textures in .uasset format for Body material)
Equipment/ (contains textures in .uasset format for Equipment material)
Eyes/ (contains textures in .uasset format for Eyes material)
Hair/ (contains textures in .uasset format for Hair material)
Head/ (contains textures in .uasset format for Head material)
Source/
textures/
SKM_Nail.fbx
Blender.zip
textures/
Nail.blend
SKM_Nail.fbx