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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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|YOUTUBE|DISCORD|ARTSTATION|UNITY|
This is a game ready fantasy women that I made for Unreal Engine and Unity.
Youtube Video Presentation: https://www.youtube.com/watch?v=Z-qYMfkN0XQ
Features :
My unique design (sculpted in zbrush)
Modular (you can remove any part)
Cloth + Hair + Tail simulation in UE5
2 body mesh resolution (optimized + high quality)
Rigged to UE5 Mannequuin (works with all Animations on marketplace)
Gameplay Blueprint is included (you can play in editor in UE)
Weapon Included
Modular parts: Hair Horns Tail Necklace Torso Skirt Bandages Upper arm Lower arm Upper leg Lower leg
Technical Info
Body - 17,000 vertices 33,600 trianglesBody high def best quality - 60,000 vertices 127,600 triangles
Warrior costume 24k triangles
Hair 27.739 vertices 41.028 triangles
Horns - 814 vertices, 1.582 triangles
Tail - 589 vertices, 1,164 triangles
Bandages - 2.360 vertices 4.227 triangles (uses proxy for simulation in UE)
16 Materials : 4 for body 1 Hair 1 Bandages 1 Horns-Tail 9 for costume
4K textures : 4096x4096 px
BaseColor, Normal Directx, ORM for UE
AlbedoTransparency, MetallicSmoothness, Normal Opengl, AO for Unity
Eyes has metahumans mesh and uv so you can put you own eye shader and texture.
Rig - based on UE5 Quinn mannequin
Ue5 skeleton is clean, no bones are added or remuved.
Tail has it own skeleton for ragdoll simulation(must be attached to pelvis bone of ue skeleton)
The model is fully compatible with UE5 mannequin, works with any compatible animaiton and can be easely replaced.
Tested with
Game Animation Sample
Alsv4
Standard 3rd person template animations
Echo Animations
Unreal Engine Project
Supported version 5.0 up to 5.5
All UE5 mannquin animations are included Manny+Quinn.
Basic gameplay blueprint is included with modular system + tail and cloth physics.
Physical body is well configured and ready for simulation.
Unity Project and compability
Stil new to Unity and some features will be implemented in future.
Project build on Standart render pipeline.
Tail and cloth physics is not included for Unity, you should configure it as you would like.
No advanced shaders implemented but texture maps for shader graph are included.
Unity version 2021.3 +
Suports SRP, URP, HDRP.
Hair, eyelashes and cloth has doublesided standart shader so if it turn purple just enable double-sided on shader.
All mannequin animations included.
FBX package Includes:All modular parts
body_LowPolybody_MidPolyBandagesHair 4 LoDs ...
FBX rigged quad meshes ready for importing to UE + Unity
Blender File
Rig setup (without control rig)
Quad meshes + modificators
Ready for exporting
Thanks!