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Here is my interpretation of the DC Comics character Man-Bat.
Sculpted, retopologized, and UV'd in Blender. Textured in Substance Painter. Rigged and animated back in Blender.Man-Bat's transformation involves a dramatic increase in size, muscle mass, and raw animal ferality. Working from that premise, clothing simply didn't make sense for this design, anything he was wearing pre-transformation would logically be torn apart, outgrown, or shredded during the change.
ImportantI also chose to depict him anatomically, with genitalia intact.Both man and bat have them, and removing that detail felt like an unnecessary omission. I wanted this piece to read as a believable creature, not a sanitized one.
It features an optimized low-poly mesh paired with high-quality textures.
REVIEWS & COMMENTS
accuracy, and usability.
