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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Anime-Inspired Female Character Outfit - 3D Model
DESCRIPTION
ASSET OVERVIEW A stylized, anime-inspired female character outfitfeaturing a white collared blouse with long sleeves, a pastel pinkribbon tie, pink plaid high-waisted trousers, and dark platform loafers.The design is adapted for full coverage and a professional, SFWpresentation.
Suggested production tier: mid-poly character asset, suitable forreal-time visualization and further optimization. Garments can beorganized as separate modular components (blouse, ribbon, trousers,footwear) where supported by the final project files.
TECHNICAL SPECIFICATIONS - Clean quad-based topology recommended for thedeforming character mesh. - Full-coverage, SFW clothing design. -UV-unwrapped mesh recommended for texture-based workflows. - Separategarment components support easier material assignment and outfitcustomization. - Hair is styled away from the front of the torso toreduce clothing overlap. - Maintain clear spacing between the legs andavoid intersecting garment surfaces. - Exact polygon count, riggingstatus, UV layout, and mesh validation should be confirmed against thefinal exported 3D files before publication.
TEXTURE MAPS Recommended texture set: - Base Color / Albedo - Normal -Roughness - Metallic - Ambient Occlusion (AO) - 4K texture resolution(4096 × 4096)
Texture maps and 4K resolution should only be advertised as included ifthey are present in the delivered asset package.
SUPPORTED EXPORT FORMATS Potential delivery formats: - .BLEND - .FBX -.OBJ - .GLTF / .GLB - .STL (mesh-only; materials, rigging, and texturedata are not preserved in the same way as rendering formats)
Export availability depends on the final files supplied. STL is intendedfor geometry/3D-printing workflows and is not a substitute for a rigged,textured game asset.
COMPATIBILITY - Blender: suitable for editing and material setup when acompatible .BLEND file is included. - Unreal Engine: FBX or glTF-basedworkflows, subject to material and skeleton setup. - Unity: FBX orglTF-based workflows, subject to import settings and shaderconfiguration. - 3D Printing: STL can be prepared from a suitablewatertight, print-ready mesh. The character must be checked for manifoldgeometry, wall thickness, scale, and support requirements beforeprinting.
IMPORTANT DELIVERY NOTE This listing describes the character design anda recommended technical specification. Verify the final mesh, topology,UVs, texture maps, rigging, polygon count, and each export format beforemarking those features as included on CGTrader. A rendered referenceimage alone is not a production-ready 3D model.
TAGS Gameready, Character, Lowpoly, Stylized, Textures, Rigged, Base,Human, Woman, Asset, Modular, Outfit, Clothing, Anime, Fantasy, PBR,UVUnwrapped, QuadTopology, FBX, Blender