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- Lights
- Cameras
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Required PBR textures:
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- Roughness
- Metalness
- Normal
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----------------------------------------------- GENERAL INFORMATION ---------------------------------------------------
Open World Tactical – Modular Baseball Cap 002 for MetaHuman
A modular tactical baseball cap designed for MetaHuman characters, featuring realistic fabric details, stitching, and multiple color variants. Easily customize its appearance and combine it with other CGMT Studio tactical wardrobe listings to create a variety of modern tactical and open-world characters.
Fitted to the female body preset f_med_nrw and skinned to the MetaHuman skeleton with weights transferred from the MetaHuman body. Parametric and ready to use in MetaHuman Creator (UE 5.6 and later). Suitable for games, virtual production, and cinematic pipelines.
------------------------------------------------------ FEATURES -----------------------------------------------------------
Variable colors
4 texture variants
4 hand-made LODs (LOD0 to LOD3), not auto-generated
Realistic fabric materials and detailed stitching
MHPKG, FBX, and OBJ formats
MetaHuman compatible
Designed for tactical, military, and open-world character customization
------------------------------------------------------ DETAILS -----------------------------------------------------------
Fitted to the female body preset f_med_nrw
Can be fitted onto other MetaHuman bodies (not tailored for them)
No custom rig, no additional joints
Named objects, textures, and materials
Real-world scale
No NGons, no missing textures, no overlapping vertices, faces, or UVs
------------------------------------------------------ INSTRUCTIONS ------------------------------------------------------------
Step 1: Enable the MetaHuman Plugin
Before importing an .mhpkg file, Unreal Engine must have the MetaHuman plugin active to unpack and recognize the format.
Open your Unreal Engine project.
Go to Edit > Plugins.
Search for MetaHuman and check the box to Enable it.
Click Restart Now if prompted to restart the editor.
Step 2: Import the .mhpkg File
Download the .mhpkg from this FAB listing
Create a folder named Outfits inside your in your content folder, if you don't already have one. (All>Content>Outfits, or /All/Game/Outfits depending on how you are viewing it
Create a MetaHuman Character Asset ( In the Content Browser, right-click, select MetaHuman > MetaHuman Character, and name your asset)
Double-click your MetaHuman asset then Go to the Clothing section on the left sidebar
Drag OA_------.mhpkg into your Outfits folder. Unreal Engine will unpack the asset into your project's folder structure automatically.
Drag WI_OA_------ into the Outfit Clothing section in MetaHuman Creator (MHC) and double-click to apply it.
Click on Create Full Rig you will find it on the top of MetaHuman asset also you can download the texture of metahuman character
Click Assemble to run the automatic rig generation.
------------------------------------------------------ SUPPORT ------------------------------------------------------------
Questions before purchasing? cgmt.studio@gmail.com
Bugs and issues are fixed free of charge.
Custom work available for an additional fee: fitting to other body types, skinning adjustments, texture creation, cloth simulation, and asset merging.