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Useto navigate. Pressescto quit
- High poly thick mesh only
- Not retopologized
- Seamline, topstitch and puckering (if any) as textures
- Garment exported as unified UV
- Garment is in attention/natural pose as in preview. Marvelous Designer/Clo is needed to edit pose.
- Native .zprj files from Clo
- obj file of garment
- obj file of garment with avatar/figure
- fbx file of garment
- gltf file of garment
Note that Clo is needed to edit puckering texture because there is no puckering tool in Marvelous Designer yet.