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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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note: if u need fbx format, use the fbx in the archived folder. not the thick_fbx
Features
Resizable Parametric Metahuman Wardrobe – Fully compatible with Metahuman customization.
Rigged to Unreal Mannequin Skeleton – Ready for animation and gameplay.
Formats Included: .FBX, .OBJ, .GLTF, blender, metahuman wardrobe, uassets
PBR Textures (4K) – Includes three full texture sets for varied looks and styles.
Low Poly Optimized – Balanced detail for real-time performance.
Blender Compatible – Easy to edit, render, or retexture.
** Included**
1 × Hoodie Sweatshirt Outfit Mesh (Rigged & Non-Rigged Versions)
3 × 4K Texture Sets (Base Color, Normal, Roughness, AO, Metallic)
1 × .mhpkg File for Metahuman Wardrobe Integration
Metahuman Wardrobe Setup Instructions
Create a new folder in Unreal Engine.
Drag the .mhpkg file into that folder.
Open Metahuman Creator.
Drag the WI_clothname asset into the Cloth Asset slot.
Your Hoodie Sweatshirt Outfit is now ready to use!
To switch texture sets:
Open the Texture folder inside your project.
Import one of the alternate texture sets to replace the current one.
The new textures will automatically update in Metahuman Creator.
Export and enjoy your new customized look.
** Perfect For**
Modern or streetwear scenes
Casual game characters and NPCs
Metahuman animation and cinematics
Sportswear, fashion, and lifestyle projects
Real-time or rendered character design