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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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1/10
red and dark red variation
Features
PBR Ready – Realistic 4K materials with depth and shine for authentic fabric simulation
Low Poly – Optimized topology for efficient performance
Rigged & Non-Rigged Versions – Includes Metahuman and Unreal mannequin skeletons
Resizable Parametric Metahuman Wardrobe – Adjustable to any Metahuman body type
Texture Sets: 2 Variants (PBR – Base Color, Normal, Roughness, Metallic, AO, Height)
Formats: Blender (.blend), FBX, OBJ, GLTF, Unreal (.uasset), and Metahuman Package (.mhpkg)
Instructions for Metahuman Wardrobe
Create a folder in your Unreal project.
Drag the .mhpkg file into that folder.
Open Metahuman Creator.
Drag the WI_clothname asset into the Cloth Asset slot in Metahuman Creator.
Enjoy your new outfit!
To apply the second texture set:
Open the imported outfit folder and go to the Textures folder.
Import the second texture set and replace the existing ones.
The new textures will automatically update in Metahuman Creator.
Export your Metahuman and enjoy the new style!