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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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A game-ready low-poly reconstruction of the nemes, ancient Egypt's striped royal headdress, with distinctive tapered lappets. Ideal for pharaoh characters, museum and historical reconstructions, cinematics, games, and Egyptian-inspired environments.
GEOMETRY7,764 triangles / 3,898 vertices. Single mesh, single material, two UV sets. Metric scale, centered origin, transforms applied.
RIGGED AND ANIMATED12-bone armature (11 weighted, 10 animated) driving both tapered lappets and the braided tail, with a seamless 5-second idle loop at 24 fps.
FORMATSFBX (static and rigged), GLB (self-contained, animated), OBJ + MTL, USDZ.
TEXTURES2048x2048 PNG: base color, normal, roughness, metallic, ambient occlusion. Metalness/roughness workflow. AO is baked to the non-overlapping UV1 channel.
WHAT IS INCLUDED
TECHNICAL NOTESUV0 carries the surface textures. UV1 is a separate non-overlapping channel carrying ambient occlusion and is available for lightmapping. GLB carries AO on UV1. FBX and USDZ may require importer-specific AO setup using UV1. OBJ carries UV0 only. The model is an open wearable shell and is not print ready without thickening.