DESCRIPTION

Archive contains a pair of shoes; .obj .fbx .max files included

UDIM texture set.

4k png PBR textures(gloss instead of rough). The textures are mirrored and duplicated where its necessary. For the first UDIM texture set metallic texture added.

Corona materials in .max file.

  • Polys : 102688
  • Verts: 135990

Stitches are separated from texture sets so you can easily remove them (they take big portion of polycount)

Warning: Depending on which software package you are using, the exchange formats (.obj, .3ds and .fbx) may not match the preview images exactly. Due to the nature of these formats there may be some textures that have to be loaded by hand and possibly triangulated geometry

Also dont forget to check out my other works.

Have a good one ;)

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Enterables
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converse all stars high yellow 3D model

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File formats
OBJ
OBJ<br />File Size: 202 MB
MAX
Autodesk 3ds Max<br />Version: 2015 - Renderer: Corona 1.7<br />File Size: 202 MB
FBX
Autodesk FBX<br />File Size: 202 MB
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
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Allowed characters
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Provided by designer
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3D Features
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The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
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Materials
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Plugins Used
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3D printing
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Geometry
102690 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 135990 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
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