Features:
- Modular Characters: All clothes can be remove to the body.
- Custom Animations: Includes combat and basic actions.
- Custom Player Controller: Ready to use with our animations.
- Enhanced Input System: Replacing the legacy input configuration.
- Face Animation Support: Compatible with LiveLink, Apple ARKit, Blendshapes, and Morph targets.
- Twist Bones: Added corrective bones for improved deformation.
- Control Rig & IK: Fully rigged for Unreal Engine, Cinema 4D, Blender, and Maya.
- Master Materials Support: Easily customizable materials and material instances.
- Ragdoll Physics: Realistic falling and cloth simulation.
- UE5 Mannequin Compatibility: Works with UE5 Skeleton (UE4 Skeleton available on request).
- Full compatibility with Popular Systems: (ALL TESTED)
- Advanced Locomotion System (ALS v4/v5)
- Game Animation Sample (GAS)
- Close Combat Swordsman (CCS)
- Lyra Starter Game (LSG)
- Unity: Fully configured project with a custom controller with our animations.
- SRP, URP, HDRP Support: Ready for all Unity pipelines.
- Detailed Characters: All models include a mouth (with teeth and tongue) and eyes. All elements are rigged for animation via bones or morph targets.
- DCC Packages: Preconfigured rigs for Blender, Maya, 3ds Max, and Cinema 4D.
- PBR Materials, 4K Textures.
- File Formats: Unreal Engine, Unity, FBX, OBJ, Cinema4D, 3DsMax, Blender, Maya, PBR-ready Textures.
Technical Info:
- Version UnrealEngine - 5.1 and higher support
- Version Unity - 2019, 2021, 6000 and higher
- DISCLAIMER: Video & Photo preview render make in another software - background and other content except for the model is not included in the asset
- Important/Additional Notes: EpicSkeleton contains additional bones: tongue, feathers, toes
Polycount:
- Total Count - 30 411 Tris | 15 513 Points
Control Settings (Unreal Engine 5.1 and higher):
- W, A, S, D – Move
- T Key – Horse Toy Equip/ Unequip
- Shift - Speed
- LBC/RBC - Attack
- MBC - Camera Rotation
- B - Extra idles
- Space - Jump
- G – Dead
- J – Open Jaw (for test)
- Ctrl/Alt – Up/Down Camera
- 1-9 keys - Cloth’ modules
AnimationsPack consists of custom x20 animations:
- attack, get_damage, idle, jump (start, loop, end), run, dead, walk
Overview
Young Kid Liam is a stylized fantasy character designed as a cartoon boy hero for game devel-opment. This gameready character is a fully rigged and animated humanoid, suitable for a wide range of projects including RPG, adventure, and medieval settings. As part of a fantasy charac-ters lineup, Liam represents a young kid, child, teen, and teenager archetype, making him flexi-ble for different storytelling needs.
The model is built with a clean lowpoly topology and uses handpainted PBR textures, ensuring both performance and visual quality. This stylized character fits perfectly into fantasy worlds with elements of magic, where a young adventurer or warrior hero is needed. The design keeps a balance between cartoon appeal and game-ready production standards.
Young Kid Liam is optimized for use in Unreal Engine, Unity, and Blender, making integration into your pipeline straightforward. Whether you are creating a fantasy RPG, an adventure game, or a stylized medieval project, this character provides a versatile and ready-to-use solution.
Successful development to you!