Female Rigged

Female Rigged Low-poly 3D model

Description

--GENERAL--

This is hight quality female model with animation friendly topology.(Edge loops, quad poly, simple overall structure) Full Rigged with over 30 facial blendshapes and 20+ skin morph targets in order to produce better rig quality and remove all joint issues such as overlaped knees, stretched hips, etc.

Model is suitable for use in broadcast, film, presentation, cut scenes, advertising, etc.

All geometry and textures can be used in any type of 3d apps. Such as Maya, C4D, LightWave, Marmoset and current gen game engines (tested in Unity5, UnrealEengine4 and CryEngine) Product has SSS(SubSurfaceScattering) skin shader V-ray 3.0(VraySkinMtl)

Shaders was made considering any type of HDRI lighting and works perfect with sIBL, HDRI Light Studio etc. Makeup and skin tan are separated in different bitmaps and layered sub-shaders. (in order to produce deeper control and blocking SSS effect) Also complex body hairs (fur) are included.

Product has Marvelous Designer 5 project files for Bra and Pantys (in order to make interactive animation)

--SPECS--

Total- 19 538 poly

body- 9 496 poly

eyes- 448 poly (each)

jaws- 2 168 poly (top) 2 156 poly (btm)

tongue- 156 poly

nails- 320 poly

shoes- 1 098 poly (each)

bra- 1 772 poly

--RIG AND FACIAL ANIMATION--

The character is rigged and skinned (Biped + Skin). Facial animation controlled by Morpher modifier. Morpher is wired to viewport sliders. Facial animation is controlled with 30+ morph targets. Full control of the face - mouth, eyes, brows, jaw, tongue, ect. Facial expressions: mouth open; smile; lips open; anger/fear; tongue out; tongue lick; jaw open; jaw side; jaw front; eyebrows; eyes (blink); eyes iris (pupilsize); etc. Lip-sync controlled by phonemes: A; E; O; P; U; (C,D,G,K,N,R,S,Y,Z); (F,V); TH; L; (W,OO,Q) Also model has several displacement maps to add details to blendshapes effect.

--TEXTURES--

Skin has 7 different texmaps in order to produce better quality.

Overall- 8192x8192px .tif

Epidermal- 8192x8192px .tif

Subdermal- 8192x8192px .tif

Normal- 16384x16384px .tif

Displacement- 16384x16384px .tif

Gloss- 8192x8192px .tif

SSS radius- 4096x4096 tif

additional (microdetail only) displacement map also included.

Makeup & Tan- 8192x8192

Jaws: Overall- 4096x4096px .tif Normal- 4096x4096px .tif Displacement- 4096x4096px .tif

Eyes: Overall- 2048x2048px .jpg Displacement- 2048x2048px tif Bump-750x750px .jpg

Tongue: Overall- 2048x2048px .jpg Normal- 2048x2048px .tif Displacement- 2048x2048px .tif

Cloth:

From 4096 to 2048px

HAIRS Head, Lashes & Eyebrows- 3dsMax Hair&Fur (spline) Body hairs- VrayFur

note: extract all zip files into root folder

S
Stab- 2024-01-27 15:05:19 UTC
not so affordable !
elwind
elwind 2021-07-21 19:40:18 UTC
very realistic/Amazing!
E
euphoria216 2019-05-03 19:32:48 UTC
does the rig work in maya? will the controls be working in maya?
A
al3xl 2019-04-25 08:03:35 UTC
Dear Kingnewnew, I have sent a request a few days but never received a reply, so I am asking here: (AAA) Does this model have correct skin envelope weights for movement animations? (BBB) Are the skin morphs / blend shapes corrected as mentioned by another buyer on 2018-06-07 at 20:26 so the model will not collapse when posing? (CCC) Do you have face animation examples? E.g. to make sure that all the "over 30 facial blendshapes and 20+ skin morph targets" are actually usable? Don't get me wrong, the model looks fantastic with some minor lower body non-model looking anatomy issues, however for this price I am expecting to get a ready to use asset for animation in Unity, with different clothes/skins, out-of-the-box with as less customizations from my side as possible. Thank you very much.
Item rating
5 1
J
jwittegb 2018-06-07 20:26:47 UTC
Not Recommended
Model (fbx) will collapse when in the elbows and thighs when posing. There are no skin morphs / blend shapes for those areas. So if you want your realistic model to work fine in many poses, you will have fix it by yourself as it isn't ready for it. The author said it is expected to happen in game engines, as they might not support skin morph, but Unity (the engine I use) does support them, and all the facial expressions work fine but unfortunately there are no skin morphs to fix the weird deformations in the arms and legs. It is really a shame. the model looks fantastic, but the rig for the body is awkwardly bad.
J
jekk 2016-08-07 21:03:16 UTC
Recommended
Female Rigged
$250.00
 
Editorial No Ai License 
Female Rigged
$250.00
 
Editorial No Ai License 
Response 52% in 48.0h

3D Model formats

Format limitations
  • Zbrush 4R7 (.ztl, .zbp)5.99 MB
  • Marvelous Designer (.zpac, .avt, .pos, .ZPrj) (2 files)1.48 MBVersion: 5Version: 5
  • Autodesk 3ds Max (.max) (2 files)97.6 MBVersion: 2015Renderer: V-Ray 3.0Version: 2015Renderer: V-Ray 3.0
  • Autodesk FBX (.fbx) (3 files)144 MBVersion: 2013
  • 3D Studio (.3ds)4.13 MB

3D Model details

  • Publish date2016-05-27
  • Model ID#596892
  • Animated
  • Rigged approved
  • VR / AR / Low-poly approved
  • PBR
  • Geometry Polygon mesh
  • Polygons 17,388
  • Vertices 17,866
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Ready for 3D Printing
Help
Chat