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IMPORTANT:
- This product includes digital files only. No physical item will be shipped.
- FBX and OBJ include geometry and basic material IDs only.
The 3D model 'Compact Classic Off-Road Car A' is generic, non-branded compact classic SUV designed for commercial and creative projects. It is production-ready and fully optimized for professional visualization, product rendering, animation, VFX, cinematics, and advertising.
Generic compact classic off-road car featuring a pale light blue finish, retro three-door body styling, high ground clearance, vertical-slotted front grille with round headlights, black front bumper, five-spoke alloy wheels, and all-terrain tires. Designed for rugged terrain, rural transportation, outdoor exploration, and retro automotive visualization scenes.
Developed in 3ds Max and optimized for V-Ray rendering (all preview images are rendered in 3ds Max/V-Ray).
Available formats:
- MAX (3ds Max 2023, V-Ray 6.1)
- MAX (3ds Max 2015, V-Ray 3.6)
- FBX 2020 (Autodesk)
- OBJ (Wavefront)
Geometry (Subdivision OFF / ON):
- Polygons: 185,163 / 1,374,328
- Triangles: 367,728 / 2,746,398
- Edges: 376,475 / 2,768,935
- Vertices: 192,027 / 1,395,321
Scene details:
- Clean topology
- Real-world scale
- 3D Model positioned at scene center X:0 Y:0
- Ready to use - simply import into your scene
Textures included:
- Brakes_Bump.jpg (1024x1024) - Tiling (U/V) / Scale (X/Y) = 1.0 x 1.0
- Grill_Normal_Bump.jpg (1024x904) - Tiling (U/V) / Scale (X/Y) = 1.0 x 1.0
- Grill_Mask.jpg (1024x904) - Tiling (U/V) / Scale (X/Y) = 1.0 x 1.0
- Headlight_Bump.jpg (2048x2048) - Tiling (U/V) / Scale (X/Y) = 1.0 x 1.0
- Number_Plate_Diffuse.jpg (675x152) - Tiling (U/V) / Scale (X/Y) = 1.0 x 1.0
- Number_Plate_Bump.jpg (675x152) - Tiling (U/V) / Scale (X/Y) = 1.0 x 1.0
- Radiator_Diffuse.jpg (1024x512) - Tiling (U/V) / Scale (X/Y) = 1.0 x 1.0
- Taillight_Diffuse.jpg (2048x2048) - Tiling (U/V) / Scale (X/Y) = 1.0 x 1.0
- Taillight_Refract.jpg (2048x2048) - Tiling (U/V) / Scale (X/Y) = 1.0 x 1.0
- Taillight_Bump.jpg (2048x2048) - Tiling (U/V) / Scale (X/Y) = 1.0 x 1.0
- Tire_Diffuse.jpg (1024x1024) - Tiling (U/V) / Scale (X/Y) = 0.5 x 0.5
- Tire_Gloss.jpg (1024x1024) - Tiling (U/V) / Scale (X/Y) = 0.5 x 0.5
REVIEWS & COMMENTS
accuracy, and usability.
