DESCRIPTION

Porsche 911 GT2 (custom)Low poly 3d model (poly count compared to cars in the game. )consist of Accurate exterior and a simple interiorModel is made in 3ds max 2017 and Substance Painter. The renderer used is Mental Ray for 3ds max.The model consists of total 27 parts With a material of their own.Parts are : 1) tyre 10) seats 2 19) bonnet2) storage 11) rear light 20) base spoiler3)steering 12) rear light cover 21) base4) spoiler 13) rear 22)rear mirror5) side vents 14) the main body 23) side mirror6) side mirrors 15) interior 24)base7)seat 1 16) grills 25) AC8) Glass split 17) glass 26) AC adjust9) gear 18) front 27) Door

Each mesh have their respective Base, normal ,gloss , Opacity, Emissive, IORThe scene also have two lights namely front lights.Also, the car has 2 colours for them and one paint job. Lime green, White and Anime (lol)I'll also upload substance painter version in case you wanna change the texture.The file format for each material is 3.namely .fbx .3ds and obj file format. Just give the location of texture to max and it'll do its thing.Also for importing in ue4. It is better to import separately and merge them through a blueprint. It must be easy since most of the meshes have the pivot point at the originThank you

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Porsche 911 GT2 custom with anime paint job Low-poly 3D model

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File formats
OBJ
OBJ | 6 files<br />File Size: 11.1 MB
3DS
3D Studio | 3 files<br />File Size: 5.6 MB
FBX
Autodesk FBX | 3 files<br />File Size: 7.25 MB
TEXTURES
Textures<br />File Size: 94.4 MB
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24774 polygons
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/ 24084 vertices
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