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High-poly Formula 1 race car 3D model with basic generic livery
The model was built in Blender with a focus on realistic proportions and surface detail, and rendered in Cycles for photorealistic presentation.
Specifications:
Polygons: 70,378
Vertices: 36,964
Non-overlapping UV unwrapping
PBR materials
Textures included (baked):• Diffuse (Base Color)• Roughness• Metalness• Emission
!!!!! Note: Emission textures are baked as flat color only. After import, set the Emission strength manually in the shader (reference values used: mirrors 300,000 / rear lights 500,000).
Format: STL (No Textures), GLTF, FBX, OBJ, BLEND
!!!!! Note: FBX and GLTF include full hierarchy (parented empties for front wheels, rear wheels, steering wheel, and a master empty for the whole car), enabling easy rigging/animation setup. OBJ exports geometry only, without hierarchy — recommended for static use or as reference.
Ideal for concept visualization, motorsport-themed renders, esports/sim racing content, or football-crossover creative projects.
REVIEWS & COMMENTS
accuracy, and usability.
