High detailed (interior as well) Low / Mid Poly textured model of Hot Rod (FBX, Maya, Blender, 3ds Max).
FBX files come in 2 variants:
Includes Substance Painter Project File (SPP). Textures can be edited and re-exported with various presets for many render engines (Unity, Unreal Engine, Arnold, Vray, Corona, Keyshot, etc.). Normal map format (OpenGL / DirectX) can be easily changed from within the Project Configuration.
Exported normal maps are DirectX based (-Y, Left Handed) and fit perfectly in:
To use normal maps with OpenGL (+Y, Right Handed), simply flip the Y (Green channel) in appropriate software:
Front / Rear Left / Right Tire materials are sharing the same texture set.
3 texture sets (Body, Tire_Front, Tire_Rear) belong to non-metallic (dielectric) materials and have no metalness maps, so the appropriate value must be set to 0.
Car was modelled in Maya (low, high poly), textured in Substance Painter and rendered in Marmoset Toolbag 3 (no post processing).
If you have any questions or requests, don't hesitate to contact me.