DESCRIPTION

I made this car in honor of my childhood memories. This classic was modeled, almost entirely, in maya 2020, taking out some details like tire streaks that were made in the zbrush. Also in the Maya, all meshes were opened.In addition, the painting and texturing was done in the substance painter, and apart from a few materials (front, back and glass lanteranas), all the others have maps coming from the substance painter. The map of the exterior of the car and that of other large parts are in 4k, others for smaller parts are in 2k. If you want larger maps please contact me.

Files:Maya mb3d max maxBlender blendobjmtlfbx

In maya, 3d max and blender I have archived the files to make it easier. I hope you like it, thank you very much.Tiago

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ainaritxu14
ainaritxu14Community member
This user is part of the CGTrader community
nice job
kateryna-stn
kateryna-stnCommunity member
This user is part of the CGTrader community
So cool!
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blue classic beetle 3D model

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Native file format
MA
Size: 85.6 MB
Renderer: Arnold
Exchange formats
BLEND
Blender<br />Renderer: Cycles<br />File Size: 82 MB
OBJ
OBJ | 2 files<br />File Size: 14.3 MB
FBX
Autodesk FBX<br />File Size: 4.89 MB
MAX
Autodesk 3ds Max<br />Renderer: Arnold<br />File Size: 72.3 MB
MEL
Maya Mel Script<br />File Size: 85.6 MB
TEXTURES
Textures<br />File Size: 65.5 MB
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