DESCRIPTION

MODEL :3D SMAX 2019RENDER :VRAY 5

Other Formats

FORMAT -Lower Version 3ds Max 2016FORMATB -OBJFORMAT -3DSFORMAT-C4D R19FORMAT Blender 2.9FORMAT FBXFORMAT STL

Animated :NORigged :NOVR / AR / Low-poly :NOPBR :NOTextures :YESMaterials :YESUV Mapping :YesUnwrapped UVs Unknown :NOPlugins used :NO

Model Render 3ds Max 2019 Vray Render 5Lower Version 3ds Max 2016

Other Formats= Obj-3ds-C4d-Blender-Fbx--Stl

This fully textured scene with natural light setup, is ready to render with 3D Studio MAX 2019. Inside the zip file you'll find all materials, textures, Studio light setup, V-ray render settings and VFB settings depending on the renderer used while producing this scene.

This file does not have any type of protection. You can reuse the scene, the render settings, the lights, the materials,.

Please Note:

The Exchange formats -if available- (blend, fbx, stl, 3ds, obj, ..etc) may not appear like the rendered images as shown in the model page & it might miss some textures, to get the same result you need to open & render the model in 3DS max using the proper plugin (V-ray) to get the same result.

REVIEWS & COMMENTS

See what other buyers think about this model - real feedback on quality,
accuracy, and usability.
mo
mopeagleReturning buyer from this seller
This user has purchased multiple models from this seller
This could be such a nice model...and the textures ruin it. Blender 5.0/Imperial measurements. Once you start working on it, it makes a keyframe. When you go back, all the parts will be exploded apart and turned various directions, so you'll have to remember to delete the key frames on save. The wheels need moved forward 13" (scaled 0.01) to center them in the wheel wells. It's not a "hero car." No detailed engine bay, underframe, doors don't open. That's fine. I wanted it mainly for interior scenes and that's the problem. There are 3 exterior graphics textures, but two of them are not for this model (Mach 1) and don't map to it. The problem is the one interior texture also does not map to the model. At least the gauges. You are going to need to separate each gauge from the cluster on the model, then do a lot of cutting and fitting and scaling of the texture map to get a dashboard you can render. The exterior texture is blocky and the graphics are best suited for background shots.
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1969 Ford Mustang Boss 302 MkI 3D model

$89.00
Royalty Free License (no AI)
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File formats
STL
Stereolithography<br />File Size: 98.9 MB
OBJ
OBJ<br />File Size: 98.9 MB
MAX
Autodesk 3ds Max<br />Version: 2016 - Renderer: V-Ray 5<br />File Size: 98.9 MB
3DS
3D Studio<br />File Size: 98.9 MB
BLEND
Blender<br />Version: 3 - Renderer: Default<br />File Size: 98.9 MB
C4D
Cinema 4D<br />Version: 19 - Renderer: Default<br />File Size: 98.9 MB
FBX
Autodesk FBX<br />File Size: 98.9 MB
JPG
JPG<br />File Size: 98.9 MB
PNG
PNG<br />File Size: 98.9 MB
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3D Features
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222565 polygons
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/
159812 vertices
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Unwrapped UVs
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