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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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A modular 18 sqm exhibition booth system designed for flexibility, clarity, and real-world production.
KEY FEATURES & HIGHLIGHTS | MODULAR EXHIBITION SYSTEM
Designed as a single modular booth system with multiple interior configurations
Same structure can be used for lounge, meeting, or reception setup
Interior layout can be adapted without changing the main structure
Ideal for brands participating in multiple events with different objectives
REAL-WORLD SCALE & BUILD-READY | READY tO BUILD STRUCTURE
Modeled in accurate real-world scale (1:1) unit: cm
Proportions, clearances, and furniture spacing are ready for fabrication reference
Suitable for design presentation, tender, and build visualization
Clean structural logic: walls, frames, ceiling elements are construction-friendly
No impossible geometry or unrealistic cantilever
Can be easily translated into technical drawings and production documents
EASY TO DRAW MEASUREMENTS
Clear geometry and straight structural elements
Designed to be easy to dimension in technical drawing phase
Ideal for contractors, exhibition builders, and production teams
PROCEDURAL MATERIAL SYSTEM | EASY MEDIA & LOGO REPLACEMENT
Majority of materials are procedural (non-image based)
Easy to tweak color, roughness, and finish for brand customization
No dependency on heavy texture files
Branding areas, logo panels, and media screens are clearly separated
Replace logos, graphics, or screen content in seconds
Suitable for fast adaptation to different brands or clients
OPTIMIZED TOPOLOGY (Render-Focused)
Clean and organized topology | Optimized for high-quality rendering, not real-time engines
Ideal for marketing visuals, proposals, and presentation renders
LIGHTING & PRESENTATION READY
Lighting setup included for presentation and marketing renders
Balanced lighting to showcase materials, branding, and spatial depth
Works well for both still images and turntable renders
FILE FORMATS INCLUDED
Native Blender File (Blender 3.6) Render-ready using Cycles, Full access to: Procedural materials | Lighting setup | Scene organization
FBX – Structured by Function, Further pipeline integration | Scene merging | Layout adaptation | Clean transforms and logical grouping
OBJ – Static Mesh Export, OBJ files provided for static mesh usage | Clean geometry without modifiers