DESCRIPTION

PBR realistic 3D model of a fluorescent lightbulb, suitable for renders, games and architectural visualization.

Characteristics:

  • Generic, not intended to look like any specific real world brand (copyright safe).
  • Fully customizable glass color in Unreal, Blender and MilkShape.
  • Compatible with subdivision (mesh smoothing) without changing its original format.
  • Base and glass use separated materials.
  • Entirely UV-mapped, with fully unwrapped UVs (non-overlapping UVs).
  • Objects and materials are descriptively and uniquely named.
  • Originally created with Maya LT, textured with Substance Painter.

Included formats:

  • Unreal Engine (uasset), compatible with versions from 4.24 and newer, including 5.
  • Blender 3.3.1.
  • MilkShape 1.8.4.
  • Marmoset Toolbag 3.07 Scene Bundle.
  • Fbx, obj and dae (Collada) - Require adding the textures manually after you import them in your 3D editor.

Unreal Engine format specifics:

  • Demo map included.
  • Included one example blueprint (single-player) that suggests how to dynamically change the model characteristics (emissivity and glass color).
  • Included material instances allow you to change the emissivity and colors by adjusting simple parameters.
  • No third-party plugins needed.

Geometry:

  • Sealed geometry (no open edges).
  • No ngons (tris and quads only).
  • No vertex is connected to more than 6 edges.
  • Compatible with subdivision (mesh smoothing) without changing its original format.
  • Total poly count is 3932 polys (3930 quads and 2 tris) and 3927 vertices.
  • Unreal format (uasset) supports triangles only.

Materials and textures:

  • Two materials: MatLightBulb and MatGlass.
  • All textures are png, 4096 x 4096 pixels (4K textures).
  • Blender, Marmoset and MilkShape formats use relative texture paths.
  • PBR textures set: color (no alpha channel), directx normal map, openGL normal map, height, metalness, ambient occlusion, roughness and ORM (composite ambient occlusion (R) + roughness (G) + metalness (B)).
  • Unreal format uses 3 PBR textures: color (no alpha channel), directx normal map and ORM.
  • Blender format uses 5 PBR textures: color (no alpha channel), openGL normal map, ambient occlusion, metalness and roughness.
  • Marmoset format uses 3 PBR textures: color (no alpha channel), openGL normal map and ORM.
  • MilkShape format uses the color PBR texture only.
  • Exchange formats (obj, fbx, dae): no embeded textures, so you can import them from the PBR set, in accordance to the requirements of the 3D editor you use.

Preview images:

  • Preview images depict the actual model, no retouching.
  • Preview Blender images are rendered with Cycles.

Units and measurement:

  • Real world scale.
  • Unit system is metric (centimeters).
  • Full model dimensions: 4.2 cm (width) x 15.1 cm (height) x 4.2 cm (deep).

Additional notes:

  • Preview images are rendered in Marmoset 3, unless otherwise informed.
  • Exchange formats (fbx, obj and dae) were exported by Blender.

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Realistic Fluorescent Lightbulb Low-poly 3D model

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File formats
OBJ
OBJ<br />File Size: 150 KB
UASSET
UnrealEngine<br />Version: 4.24<br />File Size: 34.2 MB
TBSCENE
Marmoset Toolbag<br />Version: 3.07<br />File Size: 68.7 MB
FBX
Autodesk FBX | 2 files<br />Version: 7.4<br />File Size: 69.1 MB
PNG
PNG | 4 files<br />File Size: 138 MB
MS3D
MilkShape 3D <br />Version: 1.8.4<br />File Size: 2.94 MB
OTHER
Other<br />File Size: 2.15 MB
TEXTURES
Textures<br />File Size: 44.9 MB
BLEND
Blender<br />Version: 3.3.1 - Renderer: Cycles<br />File Size: 21.3 MB
DAE
Collada<br />File Size: 218 KB
Verified by CGTrader
Verified models are of higher quality as they have
passed CGT Standard technical and visual checks,
making them more professional-grade 3D assets.
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
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Allowed characters
Allowed ASCII characters: a-zA-Z0-9-_
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Provided by designer
Information and details shared directly by the model's designer.
3D Features
Animated
The model includes animations (movement or actions) that can be played in supported software or engines.
Rigged
The model has a skeleton or bone structure, making it ready for posing or animation.
Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
Some external plugins were used to create the model. These may be required for full functionality.
3D printing
Indicates whether the designer marked this model as suitable for 3D printing.
Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Subdivision ready
A polygon model designed to smooth cleanly when subdivision is applied.
3932 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 3927 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
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