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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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1/6
A realistic incandescent light bulb with a clear glass globe, tungsten filament assembly, and an E27-style screw base. Made for archviz, product shots, and still-life scenes.
The envelope is thin refractive glass (IOR 1.45) over a nickel-plated base. Inside: coiled filament, glass stem, support wires, and lead-in wires. Origin is at the bottom of the base so the lamp sits on the ground.
Generic bulb — no brand logos.
Features
Real-world scale, millimetersOverall size: 85 × 85 × 148 mm (globe ≈ G80, not a slim A60)E27-style screw base ≈ 39 × 41 mmPBR metalness: BaseColor, Metallic, Roughness, Normal (OpenGL)Separate objects: glass, base, filament, supports, lead wiresHierarchy under LightBulb_E27Subdivision and Solidify kept as modifiers in the Blend fileGeometry (with modifiers)30,601 verts / 30,546 faces / ~61k tris
MaterialsMAT_Glass, MAT_Glass_Neck, MAT_Base, MAT_Filament (optional emission strength 8)
FormatsBlender 4.2, FBX, PNG textures in /textures
For a lit lamp, raise filament emission or put a light inside the globe. Cycles transmission bounces 8–12.