Artifact ID: UUON_000001
- Generated: 2026-05-17T23:33:02.070Z
- Engine: queueBIT v1.0.0
Classification
- Primary: Recursive Kleinian Scaffold — Hybrid Composite
- Topology: Blended Kleinian-Hybrid
- Symmetry: T_d (tetrahedral)
- Aesthetic: Recursive Void
Mesh Statistics
- Triangles: 1,851,365
- Vertices: 1,183,263
- Edges: 2,824,204
- Surface Area: 446.9614
- Volume: 49.7612
- Void Ratio: 30.9%
- Manifold: open (121488 boundary edges)
- Complexity: 4.66/10
Scale & Units
- Coordinate system: Y-up, right-handed
- Internal fractal units are normalised; scale to taste on import.
Material
- Standard PBR material factors embedded in GLB/GLTF: baseColorFactor, metallicFactor, roughnessFactor, emissiveFactor
- OBJ Phong approximation available in model.mtl.
- KHR_materials_iridescence extension included where applicable.
Computational Context
- Recursive Systems
- Parametric Design
- Fractal Geometry
- Algorithmic Structures
- Computational Topology
- Hybridized Attractor Systems
- Morphological Systems
- Multiscale Structures
Structural Characteristics
- Recursive Cellular Organization
- Distributed Void Architecture
- Hybrid Composite Geometry
- Surface-Area Optimized Spatial Relationships
** Computational Benefits**
- High detail generated from compact mathematical systems
- Deterministic procedural reproduction
- Multiscale structural consistency
- Emergent geometric complexity
- High-density visual information
- Reproducible computational outcomes
- Efficient procedural workflows
- Scalable recursive generation systems
Benefits
- Non-Repeating Geometry
- Algorithmic Variation
- Computational Design Flexibility
- Procedural Asset Generation
- Archive Consistency
- Reproducible Geometry States
Applications
Architecture & Structural Design
- Structural Facade Concepts
- Surface-Area Optimized Systems
- Lightweight Cellular Structures
- Experimental Metamaterial Studies
- Acoustic Diffusion Concepts
- Computational Architecture Studies
Visual Effects & Real-Time Rendering
- Procedural Environments
- Motion Graphics
- Cinematic VFX
- Digital Installations
- Real-Time Visualization
- Interactive Media Systems
- Academic & Scientific Context
- Fractal Geometry
- Computational Topology
- Recursive Mathematics
- Complex Systems Research
- Computational Geometry
- Morphological Studies
- Mathematical Visualization
Generative Art & Digital Collectibles
- Algorithmic Artwork
- Computational Sculpture
- Interactive Installations
- Procedural Design Systems
- Digital Collectibles
- Digital Fabrication
Experimental Prototyping
- FDM Workflows
- SLA Workflows
- SLS Workflows
- Structural Concept Studies
Package Contents (Specifcs found in Licensing)
- model.glb — Solid PBR mesh (Blender, Unity, Unreal, Rhino)
- model.obj — Universal mesh with normals (Maya, Cinema4D, Rhino, legacy tools)
- model.mtl — Material library for model.obj (auto-loaded by most DCC tools)
- wireframe.gltf — Edge wireframe (MeshLab, Houdini)
- preview.png — Raymarched preview render / marketplace thumbnail
- metadata.json — Mesh metadata and classification
- analysis.json — Deep mesh analysis (genus, topology, printability)
- provenance.json — SHA-256 provenance fingerprint and authenticity record
- export_history.json — Running log of all exports from this session
- README.txt — This file
- license.txt — Rarity assessment, license terms, and algorithm disclosure
Tags: fold:Kleinian, menger-iter:1, fold-iter:7, compact, blended, ifs, fractal, procedural
Fabrication
- Suitability: SLA/SLS recommended — moderate porosity