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Door and window pack of 72 architectural models: 12 entry doors, 12 interior doors, 12 garage and patio doors, 12 standard windows, 12 feature windows and 12 hardware sets. Every door ships with its frame, architrave and threshold, and every window is a complete unit with frame, sash, glazing and sill - drop any item straight into a wall opening. All muntin grids, louvre slats and panel mouldings are real geometry, not textures, so everything holds up at any render distance.
Entry doors: 6-panel, craftsman 3-lite, modern pivot, contemporary offset-lite, cottage plank, sage door with arched radial fanlight, double doors, door with sidelites, dutch door, steel door, half-lite grid, arched-top plank door. Interior doors: flush, shaker 1 and 5 panel, colonial 6-panel, french single and double, sliding barn door with track, pocket door, bifold pair, louvred door, bypass pair, frameless glass office door. Garage and patio: three sectional doors, roller shutter, retro up-and-over, 2 and 3 panel sliding patio doors, 4-leaf bifold patio, french patio with sidelites, storm door, shed door, fire door with panic bar. Windows: casement single and double, single-hung sash, georgian 6-over-6, awning, hopper, picture, slider, tilt-and-turn, cottage 3-lite, frosted utility, transom. Feature windows: bay, arched radial, palladian, brass porthole, oculus, roof skylight, clerestory, glass blocks, two shutter pairs, venetian blind, corner window. Hardware: lever set, knob set, entry handleset, deadbolt, hinges, door closer, panic bar, letterplate, knocker, bolt and hasp, kick plate with stops, window fitting set - each on a display board deleted in one click.
TECHNICAL SPECIFICATION
200,688 triangles and 397,563 vertices as exported (103,548 native)
239 named objects (e.g. EntryDoor6Panel_Leaf_Navy)
Polygon mesh, fully triangulated on export, no n-gons
Real-world scale in metres, Z-up in BLEND, Y-up in GLB/FBX
Standard 838 x 2032 mm door openings
Set spans 10.58 x 10.61 x 2.45 m as laid out; z=0 at floor on every item
No rigging, no animation, no cameras, no lights
MATERIALS AND TEXTURES
18 solid PBR materials - paint white, matte black, grey, navy, sage, door red, oak, walnut, chrome, brass, bronze, brushed steel, aluminium, galvanised zinc, clear glass, frosted glass, stone, rubber
Zero texture files - nothing to relink, imports clean into any engine
UVs unwrapped per object, overlapping between objects
FILES INCLUDED
One combined scene in GLB, glTF+BIN (zip), FBX, OBJ+MTL, USDC, USDZ, STL, PLY, ABC and BLEND
door-window-72-individual-items.zip: one self-contained GLB per item, 72 files, each centred with z=0 underfoot
README.txt with full contents list and measured stats
ENGINE NOTES
Import at 1.0 scale (metres). Operable leaves and sashes are separate objects posed slightly open - rotate shut about their own origin (the hinge line) if preferred. Stub wall panels behind the porthole, oculus and blind are separate Wall objects, deletable. Glass is simple alpha material, no refraction tricks required. No LODs; counts are low enough for realtime use as-is.
REVIEWS & COMMENTS
accuracy, and usability.
