Inferno Shards – Fire Crystal / Ember Core / Red Topaz
A set of fiery red-to-orange shards — dynamic and vivid. Related to: ▸ Fire Crystal / Cristal de fuego / Cristal de feu / Feuerkristall / Cristallo di fuoco / Cristal de fogo / 火のクリスタル / 불의 결정 / Огненный топаз ▸ Red Topaz / Topacio rojo / Topaze rouge / Roter Topas / Topazio rosso / Topázio vermelho / レッドトパーズ / 레드 토파즈 / Красный карнеол ▸ Ember Core / Núcleo de brasa / Cœur de braise / Glutkern / Nucleo ardente / Núcleo de brasa / 炎のコア / 잿불 핵 / Гематит / Кристалл пламени / Углеродное ядро / Ядро жара / Огненный шард
Fits perfectly in elemental magic scenes, lava caves, power-up pickups or fire-themed UI.
General Technical Details▸ Formats included: .fbx, .obj, .c4d (Octane-ready)▸ Mid Poly (detailed geometry)▸ Low Poly (optimized for real-time engines)
General Use Cases
Primary render engine: Octane Render 2025 with hand edited materials (transparency, dispersion, specular, SSS)FBX/OBJ versions have pre-linked PBR maps for quick setup in any engine (Unreal, Unity, Blender, etc.)
PBR Texture maps (4K resolution – 4096×4096 px):▸ Base Color▸ Roughness▸ Normal▸ Metallic▸ Displacement▸ Specular
Game-Specific Use Cases
Game Ready Specs
Custom UV unwrapping (non-overlapping, optimized layout)
Suitable for use in game engines, as well as any render engine that supports PBR textures — you will need to configure them yourself.
4K PBR textures support high fidelity shading in real-time.
Displacement-ready for enhanced surface details (if engine supports it).