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A modern white gaming headset inspired by current esports designs, built as a clean hard-surface product model. Every part is a separate, clearly named object, so the headset can be posed, animated (mic boom, volume wheel), re-coloured or dismantled for close-up product shots, UI mock-ups, game props or AR/VR scenes.
DESIGN DETAILS
- Curved headband frame with inner elastic strap (purple / mint / pink chevron knit) and sliding buckle
- Over-ear cups with rounded-rectangle shell, honeycomb mesh fabric ear pads and speaker grille inserts
- Stitched L / R labels inside the cups
- Embossed LF monogram logo on both yokes
- Full RGB light ring around each cup (emissive material)
- Flip-down boom microphone with rounded hinge and perforated capsule
- Rear controls: power button with status icon, previous / play-pause / next buttons with embossed icons, knurled volume wheel
- Bottom: USB-C charging port and 3.5 mm jack
MATERIALS & TEXTURES
- 13 PBR materials (metallic / roughness workflow)
- 12 seamless, tileable 1024x1024 PNG textures (Base Color, Roughness, Normal) – small download, crisp at any distance
- Solid-colour parts use material factors (no wasted texture space)
- Emissive RGB ring exported with emissive strength (glTF KHR_materials_emissive_strength)
READY TO USE
- Real-world scale, metric units: 18.4 x 14.4 x 21.5 cm (W x D x H)
- Transforms applied, pivot at scene origin, Y-up in GLB
- All modifiers applied, 99.9% quads
- Clean single collection, no lights, cameras or helper objects in the .blend
- 12 preview renders included (Cycles, 1920x1080)
TECHNICAL DETAILS
- Objects: 30 (all named)
- Vertices: 248,822
- Faces: 248,079 (247,705 quads, 258 tris, 116 n-gons)
- Triangles: 496,910
- Materials: 13 PBR
- Textures: 12 x 1024x1024 PNG, seamless tiles (~18 MB)
- UVs: non-overlapping box projection per material, tiled
- Scale: real world, metres (1 unit = 1 m)
- Rigging / animation: none (mic boom, wheel and buttons are separate objects)
- Software: Blender 5.2 native; exported to glTF 2.0, FBX, OBJ/MTL, Alembic
INCLUDED FILES
- Headphone.blend (27 MB) – native Blender scene, materials set up
- Headphone.glb (30 MB) – glTF binary, textures embedded, Y-up
- Headphone.fbx (29 MB) – textures embedded
- Headphone.obj + Headphone.mtl (36 MB) – textures in textures/ folder
- Headphone.abc (21 MB) – Alembic geometry + UVs + normals (no materials)
- textures/ (18 MB) – 12 PNG maps
- renders/ – 12 preview renders
TEXTURES
- Plastic_White_Gloss – Roughness, Normal
- Fabric_Pad_Mesh – BaseColor, Roughness, Normal
- Fabric_Knit_Strap – BaseColor, Normal
- Speaker_Grille – BaseColor, Normal
- Lettering_Stitched – BaseColor, Normal
- Plastic_Purple_Satin – Normal
OBJECTSHeadband_Frame, Headband_Strap, Headband_Strap_Buckle, Headband_Slider_L, Headband_Slider_R, EarCup_L, EarCup_R, EarPad_L, EarPad_R, Label_L, Label_R, Logo_L, Logo_R, Mic_Boom, Mic_Hinge, Button_Power, Button_Power_Icon_Ring, Button_Power_Icon_Bar, Button_Prev, Button_Prev_Icon, Button_PlayPause, Button_PlayPause_Icon, Button_Next, Button_Next_Icon, Wheel_Volume, Port_USBC, Port_USBC_Bezel, Port_USBC_Tongue, Port_Jack35, Port_Jack35_Bezel
NOTES
- Mid-poly model (subdivision applied) for close-up renders; for mobile games decimate the ear cups and pads.
- Emissive ring colour can be changed on the Headphone_RGB_Light material.
- Strap, pad and plastic textures are tileable – scale UVs to change pattern density without seams.
REVIEWS & COMMENTS
accuracy, and usability.
