Easter Island Road Network and Buildings

Easter Island Road Network and Buildings 3D model

Easter Island Road Network and Buildings

  • this model is based on real data therefore this is a realistic road network and streets setup of Easter Island, Chile
  • objects included : 1. roads and streets 2. squares and plazas
  • GRATIS object : buildings (4 separated building groups) – please note that in this 3D model most of the buildings have the base area only and these buildings have no height (ergo these are 2D not 3D objects) – please, check the preview wireframe images (this refers only this 3D model and to the buildings only as road networks are completely 3D)
  • UV mapped with overlapping UVs
  • the model is positioned on a flat surface (road network is on the “floor” - no elevation data included)
  • geometry is polygonal quads and tris
  • model is untextured and renders fast
  • this 3D model is/can be licensed (commercial use is fine) under Creative Commons Attribution-ShareALike 2.0 (CC-BY-SA) license
  • buildings and streets data from OpenStreetMap / www.openstreetmap.org

  • this model is compatible with the Yerevan Streets and Buildings 3D Model :

  • Attribution : © OpenStreetMap contributors / http://www.openstreetmap.org/copyright

POINTS/VERTS : 88374 POLYGONS : 68889

  • .c4d - native format
  • .fbx - v7.1
  • .dae - v1.5
  • .dxf
  • .obj
  • .blend
Item rating
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Easter Island Road Network and Buildings
$29.00
 
Custom License 
Easter Island Road Network and Buildings
$29.00
 
Custom License 
Response 79% in 1.8h
3D Modeling
Low-poly Modeling
UV mapping
Texturing
Post Production

3D Model formats

Format limitations
  • Cinema 4D R19 (.c4d)1.56 MB
  • OBJ (.obj, .mtl)2.42 MB
  • Collada 1.5 (.dae)1.23 MB
  • Blender 2.79 (.blend)2.97 MB
  • DXF (.dxf)1.23 MB
  • Autodesk FBX 7.1 (.fbx)1.78 MB

3D Model details

  • Publish date2018-11-10
  • Model ID#1032000
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Polygon mesh
  • Polygons 68,889
  • Vertices 88,374
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
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