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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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This low-poly raven skull 3D model is perfect for game development, VR/AR projects, and 3D applications that require optimized assets without compromising quality. Designed with a balance of detail and performance, this model includes realistic textures to enhance its visual appeal in stylized or realistic environments.
Game-ready low-poly raven skull 3D model designed for games, VR/AR projects, dark fantasy scenes, gothic environments, stylized worlds, horror props, educational visuals and real-time 3D applications.
This asset represents a detailed raven / crow skull with optimized geometry and textured bone surfaces, making it suitable for both stylized and semi-realistic projects. It can be used as a decorative prop, inventory item, ritual object, witchcraft element, fantasy collectible, environmental detail, museum-style object or natural bone reference.
The model includes texture maps such as Diffuse, Normal and Roughness, helping the skull retain visual definition while remaining lightweight for real-time use. Its low-poly structure makes it practical for Unity, Unreal Engine, Blender, VR/AR scenes, mobile projects and game environments where performance is important.
Features:
Low-poly raven skull 3D modelCrow skull / bird skull assetGame-ready optimized propSuitable for real-time enginesDiffuse, Normal and Roughness texture maps includedUV mapped modelUseful for fantasy, gothic, horror, nature and educational scenesWorks as an inventory item, environment prop or decorative objectSuitable for Unity, Unreal Engine, Blender, VR/AR and animation projectsDigital asset for rendering, games and real-time applications
Included formats:
BLENDFBXOBJABC / AlembicPNG textures
This model is ideal for dark fantasy games, gothic environments, witchcraft scenes, horror levels, medieval props, natural history projects, stylized worlds and atmospheric scene dressing. It is designed as a lightweight asset that can add detail and narrative value without overloading the scene.
Please contact me if you need support with the files or formats.