DESCRIPTION

Introduction
This package includes three high-quality zebra characters with models, textures, hair, rigging, and four lifelike and charming realistic animations. The models feature realistic muscle structures, and the textures are created at 4K resolution for enhanced realism. The rigging is highly detailed, allowing flexible control of body movements. This model is made with Blender and Cycles renderer at real-world scale.

Description
It consists of the body, pupils, eyeballs, upper teeth, lower teeth, and tongue.

Polygons
Body: vertices: 16,301; polygons: 16,254
Pupils: vertices: 964; polygons: 1,024
Eyeballs: vertices: 964; polygons: 1,024
Upper Teeth: vertices: 30,185; polygons: 29,508
Lower Teeth: vertices: 39,707; polygons: 39,014
Tongue: vertices: 5,281; polygons: 5,248
Total: vertices: 93,402; polygons: 92,072

Project Format
There is a Blender project and an OBJ file.

Textures
JF0N2N0D_Zebra_Body01_Specular_1001.png, 4096* 4096
JF0N2N0D_Zebra_Body01_Specular_1002.png, 4096* 4096
JF0N2N0D_Zebra_Body01_BaseColor_1001.png, 4096* 4096
JF0N2N0D_Zebra_Body01_BaseColor_1002.png, 4096* 4096
JF0N2N0D_Zebra_Body01_Normal_1001.png, 4096* 4096
JF0N2N0D_Zebra_Body01_Normal_1002.png, 4096* 4096
JF0N2N0D_Zebra_Body02_BaseColor_1001.png, 4096* 4096
JF0N2N0D_Zebra_Body02_BaseColor_1002.png, 4096* 4096
JF0N2N0D_Zebra_Body02_Normal_1001.png, 4096* 4096
JF0N2N0D_Zebra_Body02_Normal_1002.png, 4096* 4096
JF0N2N0D_Zebra_Body02_Roughness_1001.png, 4096* 4096
JF0N2N0D_Zebra_Body02_Roughness_1002.png, 4096* 4096
JF0N2N0D_Zebra_Body03_BaseColor_1001.png, 4096* 4096
JF0N2N0D_Zebra_Body03_BaseColor_1002.png, 4096* 4096
JF0N2N0D_Zebra_Body03_Normal_1001.png, 4096* 4096
JF0N2N0D_Zebra_Body03_Normal_1002.png, 4096* 4096
JF0N2N0D_Zebra_Body03_Roughness_1001.png, 4096* 4096
JF0N2N0D_Zebra_Body03_Roughness_1002.png, 4096* 4096
JF0N2N0D_Zebra_Eye_BaseColor.png, 2048* 2048
JF0N2N0D_Zebra_Eye_Mask.png, 2048* 2048
JF0N2N0D_Zebra_Teeth_BaseColor.png, 4096* 4096
JF0N2N0D_Zebra_Teeth_Normal.png, 4096* 4096

Rigging
With fine controllers, it's easier to create postures and animations, the features are as follows:
CTR_Root controls the entire model, with 10 customized attributes:
Leg_IKFK_B_L: Switches between IK and FK for the left hind leg;
Leg_IKFK_B_R: Switches between IK and FK for the right hind leg;
Leg_IKFK_F_L: Switches between IK and FK for the left foreleg;
Leg_IKFK_F_R: Switches between IK and FK for the right foreleg;
Leg_IK_roll_B_L: Controls whether the left hind leg follows the movement and rotation;
Leg_IK_roll_B_R: Controls whether the right hind leg follows the movement and rotation;
Leg_Stretch_B_L: Toggles stretch for the left hind leg;
Leg_Stretch_B_R: Toggles stretch for the right hind leg;
Leg_Stretch_F_L: Toggles stretch for the left foreleg;
Leg_Stretch_F_R: Toggles stretch for the right foreleg.

CTR_gravity controls the center of gravity, with 4 customized attributes:
Head_follow: Controls whether the head follows the neck;
Neck_IKFK: Switches between IK and FK for the neck;
Neck_follow: Controls whether the neck follows the spine;
Tail_follow: Controls whether the tail follows the spine.
CTR_eye_blink.L: Controls left eye blinking.
CTR_eye_blink.R: Controls right eye blinking.
CTR_chew: Controls jaw rotation.
CTR_nose: Controls nose rotation.
Additionally, the body has more controllers for better creating detailed animations.

And more ...

Animations
Loopable walking animation at 30 fps, frame range 0-184 frames
Loopable running animation at 30 fps, frame range 0-12 frames
Loopable trotting animation at 30 fps, frame range 0-100 frames
Unlooped watching animation at 30 fps, frame range 0-157 frames

Features
The model is in meter units at real-world scale.
To run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.
The tail hair dynamics have baked data stored in the project. Dynamics are not enabled for static pose rendering in the 360 project and final rendering project.
Except for the above instructions, the model can be directly rendered in the project.

REVIEWS & COMMENTS

See what other buyers think about this model - real feedback on quality,
accuracy, and usability.
my
mynameismohittiwari77Community member
This user is part of the CGTrader community
zebraaaaaaaaa
BEST PRICE GUARANTEED
Found this model cheaper on another marketplace? Let our support team know - we’ll match it.

Zebra Animation - VFX Grace 3D model

Custom License (no AI)
Hire
Like this model to show appreciation to the designer.
See how many times this model was viewed.
Share this model to support the designer and boost their visibility.
File formats
OBJ
OBJ<br />File Size: 10.1 MB
PNG
PNG<br />File Size: 312 MB
BLEND
Blender<br />File Size: 943 MB
Provided by designer
Information and details shared directly by the model's designer.
3D Features
The model includes animations (movement or actions) that can be played in supported software or engines.
The model has a skeleton or bone structure, making it ready for posing or animation.
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
The model has material settings that define how surfaces look (color, shine, transparency, etc.).
UV Mapping
The model's surfaces are mapped to a 2D image, allowing textures to display correctly.
Plugins Used
Some external plugins were used to create the model. These may be required for full functionality.
3D printing
Indicates whether the designer marked this model as suitable for 3D printing.
Model is not 3D printable
The designer indicates this model is intended for digital use only (rendering, animation, or AR/VR) and not for 3D printing.
Geometry
Polygon mesh
A model built from polygons (triangles or quads) connected in a mesh.
92072 polygons
The total number of polygons (flat shapes) that make up the 3D model.
/ 93402 vertices
The number of points (corners) that define the shape of the model's polygons.
Unwrapped UVs
Publish date
Model ID
Chat