Stylized model of Rottweiler
The Rottweiler dog is a large animal with a pronounced muscular frame. It is characterized by great strength and endurance.
Low-poly character/Pet for games
Model information:
Objects - 7
Vertices - 10.405
Edjes - 20.553
Faces - 10.254
Triangles - 20.282
All objects are in the Rottweiler collection
The model is a low-poly, PBR textures, all meshes are UV unvrapped(Non-overlapping). Subdivision ready
Rig information: the rig is quadruped Rigify with my modifications FK/IK have controllers rigged face for facial expressions the dog mesh have shape keys for Mouth and Eyes controlled by bones
Animation information
30 animations
1) Idle_V1 - (Short idle) 90-Frames
2) Idle_V2 - (long idle) 180-Frames
3) Idle_V3 - (long idle 2) 90-Frames
4) Jump - (Jump on the spot) 35-Frames
5) Walk-1.58km/h_V1 - (Walking in 1.58km/h) 28-Frames
6) Walk-1.58km/h_V2 - (turning right while walk) 28-Frames
7) Walk-1.58km/h_V3 - (turning left while walk) 28-Frames
8) Walk-2.59km/h_V1 - (Walking in 2.59km/h) 22-Frames
9) Walk-2.59km/h_V2 - (turning right while walk) 22-Frames
10) Walk-2.59km/h_V2 - (turning left while walk) 22-Frames
11) ShortGalop-8.35km/h_V1 - (Slow running in 8.35km/h (short galop)) 13-Frames
12) ShortGalop-8.35km/h_V2 - (Short galop turning right while run) 26-Frames
13) ShortGalop-8.35km/h_V3 - (Short galop turning left while run) 26-Frames
14) ShortGalop-8.35km/h_V4 - (Short galop (angry face)) 13-Frames
15) ShortGalop-8.35km/h_V5 - (Short galop (calm face)) 13-Frames
16) ShortGalop-8.35km/h_V6 - (Run + Jump) 54-Frames
17) Galop-18km/h_V1 - (Running in 18km/h) 12-Frames
18) Galop-18km/h_V2 - (Turning right while run in 18km/h) 12-Frames
19) Galop-18km/h_V3 - (Turning left while run in 18km/h) 12-Frames
20) Galop-18km/h_V4 - (Running (angry face)) 24-Frames
21) Galop-18km/h_V5 - (Running (calm face)) 24-Frames
22) Galop-18km/h_V6 - (Run + Jump) 57-Frames
23) Agression_V1 - (Variant 1) 60-Frames
24) Agression_V2 - (Variant 2) 90-Frames
25) Agression_V3 - (Variant 3) 125-Frames
26) Attack_V1 - (bite and pull) 50-Frames
27) Attack_V2 - (bite) 14-Frames
28) Attack_V3 - (up and bite) 45-Frames
29) Death_V1 - (Death to the right side) 50-Frames
30) Death_V2 - (Death to the left side) 50-Frames