Female Alpha Raptor - 8K 3D model

Female Alpha Raptor - 8K

The Raptor is probably the smartest land carnivor of all times, since the most intelligent creatures alive are not carnivores, and ancient mammals and herbivor and other theropod dinosaurs were not very smart, and this one really resembles the one in the movie Jurassic Park III.

This may be the best grey raptor model besides the ones in the cinema.


Clean topology;

Mesh subdivision;

Large 8192 pixel diffuse, normal, displacement, bump and specular maps;

Complete Rig along with walking, running, attacking, slashing, iddle and dying animations.

(previews are shorter than original animations)

Long Forward and Spot on walking and running animations provided.

Eye-lids and tongue motion;

Naming convention;

Subdivision ready;

3ds max 2020 native file;

Reference objects for better animation development;

FBX and OBJ formats provided.

You can download and watch entire attack animation.


Body, eyes, teeth, tongue, eye-lids and nails have a total of 34567 faces and 32425 vertices without mesh subdivision.


FBX, OBJ, 3DS and ABC format NOTES:

The ABC format opens quite well in max and blender with entire animation. Maybe the only flaw is that the feet´s big claws are somewhat stretched, but not out of place. (Can be corrected with some re-scaling. The claws are separate objects). You will have to zoom out in blender.

The OBJ format only has the meshes and mapping coordinates - maps will appear in place. It has no functioning rig, or animation or deformation.

The FBX format opens well in 3ds max and has meshes and mapping coordinates and all animation, but every frame is keyed and the rig is very limited - controllers lose their use, but bones can be rotated. In another software it looked like the mesh did not deform at all...

The 3ds format has meshes and mapping coordinates and a limited rig with the entire raptor animation, but the body mesh is not deformed. A skin modifier needs to be applied. Some vertices need to be collapsed. (it also includes the reference objects)

Maps for obj, 3ds, fbx and ABC are inside max folder.



Rendered and Mapped according to Default Scanline Renderer. For even greater realism and image motion improvement another Rendered can be used.

Map Values are set in place in 3ds max, but for other softwares it may be useful to know that, in max:

Body mesh subdivision should not be higher than 1 or 2.

Body Displacement map should not be set to about 10 value intensity; normal map 4 and additional bump map 5 value - all inside a 30 value bump map. Body material, with daylight - material Specular Highlights - specular level - 10, Glosiness - 75, Maps Specular Level - 55.

Tongue normal map should be set to 2 value inside a 15 value bump map. Tongue material, with daylight - material Specular Highlights - specular level - 12, Glosiness - 41.

Map Specular level values in max material editor, and lights, affect force of shine.

Adjustment of bumps, lights and shine really affects how the textures look like.

(Probably not, but if when opening file it says that a certain file is missing, it´s just some unnecessary map file that somehow got applied to a certain object in the scene, but I couldn´t know which object was. All the important maps come along with this model.)

Plus a few simple instructions when file is opened.

Support is always available should you have any question or complaint.

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    Female Alpha Raptor - 8K
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    3D Modeling
    3D model formats
    • Autodesk 3ds Max 2020 (.max)225 MBVersion: 2020Renderer: Default (Scanline)
    • 3D Studio (.3ds)2.43 MB
    • Alembic (.abc)902 MB
    • OBJ (.obj, .mtl)927 KB
    • Autodesk FBX 2016 (.fbx)4.48 MB
    • Stereolithography (.stl) -
    3D model details
    • Publish date2021-02-24
    • Model ID#2890750
    • Animated
    • Rigged
    • VR / AR / Low-poly
    • PBR
    • Geometry Subdivision
    • Polygons 34,567
    • Vertices 32,425
    • Textures
    • Materials
    • UV Mapping
    • Unwrapped UVs Non-overlapping
    • Plugins used