DESCRIPTION

The Edmontosaur was a 4 ton berbivour, a hadrosaur or duck-billed dinosaur, which walked in herds.

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Clean topology;

Mesh subdivision;

Real World Scale - around 3 m hip height;

Large 8192 pixel diffuse, specular, bump maps;

1340 animation frames;

Rigged with idle, grassing, walking and fleeing animation;

Naming convention;

Layer management;

3ds max 2020 and 2017 native files;

MAX, FBX, OBJ and ABC formats provided.

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Body, eyes, tongue have a total of 17430 faces and 16842 vertices without mesh subdivision.

(Body, eyes, tongue are separate objects)"""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""

FBX, ABC and OBJ format NOTES:

The OBJ format only has the meshes and mapping coordinates - maps will appear in place when applied. It has no functioning rig, or animation or deformation.

The FBX format has meshes and mapping coordinates and all movement and skin animation, but every frame is keyed and the rig is very limited - controllers lose their use, but bones can be rotated.

For blender you should use the fully skin animated ABC file, but it has no rig.

Maps for obj, abc and fbx model are inside max folder.

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FINAL NOTES:

Rendered and Mapped according to Default Scanline Renderer. For even greater realism and image motion improvement another Renderer can be used.

Map Values are set in place in 3ds max, but for other softwares it may be useful to know that, in max:

Body mesh subdivision should be 1 or 2.

(blur can be applied to diffuse map on material editor)

Other value adjustments in each map will depend on each software used, but I would recommend not to exagerate.

In 3ds max, the model opens with gamma 2.2.

Support is always available should you have any question or complaint.

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Edmontosaur Lives 8K - 3d animated model 3D model

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Native file format
MAX
Size: 371 MB
Renderer: Default (Scanline)
Exchange formats
OBJ
OBJ<br />File Size: 593 KB
FBX
Autodesk FBX<br />File Size: 6.7 MB
ABC
Alembic<br />File Size: 306 MB
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17430 polygons
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/ 16842 vertices
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