Double-Barred Finch - rigged - animated

Double-Barred Finch - rigged - animated 3D model

Description

Double-Barred Finch

All Quad Geometry

Rigged and Animated for:
Lightwave v8
Max v8
MAX 2009 generated FBX
MAX 2017 generated FBX
Lightwave 2015 generated FBX
OBJ - includes base object and all morph taraget objs

The feathers are geometry so they render fast and no plugins are needed.

This model comes with several pre-animated scenes to get you started.

The wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.

You can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.

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The main controlling object is the ROOT bone

‘DBF-ZERO.lws' is the name given to my BASIC set up, no animation, but it is rigged.

I have provided several scene files to get you started:
DBF-FlyLoop.lws
DBF-LandTakeOff.lws

The feet and legs are controlled by LT-FootController and RT-FootController respectively (Lightwave)

The feet and legs are controlled by LT-FootController and RT-FootController respectively (3DS MAX)

There are two 'neck' bones, a 'head' bone and a 'lower beak' bone.
There are 25 Morph targets.

The 'Mouth' and phonemes are controlled by 9 Morph targets located when you select the mesh and go to Object => Properties => "Deform”.(Lightwave)

The 'Mouth' and phonemes are controlled by Morph targets located when you select the EGF mesh and go to 'Modify' => 'Morpher'. (MAX)

The wings are controlled by 3 bones each
and have 10 Morph positions, including flapping and folded positions

WingFold-01
WingFold-02
WingFold-03
WingFold-04
WingFold-06a
WingFold-06b
WingFold-07a
WingFold-07b
WingFold-08b
WingTIpsDn
WingTIpsSpread-01
WingTIpsSpread-02
WingTIpsSpread-03

The Tail spread is controlled via Morph target “TailClosed, the Tail bone controls position and rotation.

The eyes have several morph targets:
EyeBrowsMUP-LT
EyeBrowsMUP-RT
EyelidsClosed

The to
zes are controlled by 12 bones on each foot.

To fold the wings use the morphs noted above.

But if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.

Don't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.

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If, after turning the modifiers 'TurboSmooth' and 'Morph' on and off a few times, while setting up your animation, you may find that points on the model are suddenly no longer attached to their bones.

Save what you are doing, close Max and then reopen Max. Reopen your scene and you should be fine.

Max gets sometimes lost when the modifiers are turned on and off.

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The model is made hi resolution by using Sub-Patching, so the actual geometry is much less than the rendered geometry.

Both Models:

Double-Barred Finch:
Real Geometry:
18428 vertices
12758 polygons
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the maps are RGB or greyscale, 72dpi and 200dpi, 2666px X 2666px

Additional Youtube previews:

DblBarredFinch Anim Color HI
https://youtu.be/_bUaLw0CBco

DblBarredFinch Anim Grey HI
https://youtu.be/13N0LlfyLyI

DblBarredFinch Anim Grey LO
https://youtu.be/r-o-1FUgWaU

DblBarredFinch TT Color HI
https://youtu.be/GJ-318EL7yY

DblBarredFinch TT GRey HI
https://youtu.be/zOUmSEm8wvc

DblBarredFinch TT Grey LO
https://youtu.be/FmUDh68tDA0

Item rating
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Double-Barred Finch - rigged - animated
$199.00
 
Royalty Free License 
Double-Barred Finch - rigged - animated
$199.00
 
Royalty Free License 
Response 95% in 3.9h
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3D Model formats

Format limitations
Native
  • Lightwave (.lwo, .lw, .lws) (2 files)61.5 MBVersion: 8.5Renderer: Default
Exchange
  • Autodesk 3ds Max 8.5 (.max)39.7 MBVersion: 8.5Renderer: Mental Ray
  • Lightwave (.lwo, .lw, .lws) (2 files)61.5 MBVersion: 8.5Renderer: Default
  • OBJ (.obj, .mtl)29.7 MB
  • Autodesk FBX (.fbx) (3 files)104 MBVersion: 2009Version: 2017Version: 2015

3D Model details

  • Publish date2019-04-16
  • Model ID#1954558
  • Animated approved
  • Rigged approved
  • VR / AR / Low-poly
  • PBR
  • Geometry Polygon mesh
  • Polygons 12,758
  • Vertices 18,428
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Overlapping
  • Plugins used
  • Ready for 3D Printing
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