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Best Price Pro Croc
Top Croc, 3d Animated Crocodile model modeled in 3ds max, rigged and animated.
Many, many labour hours creating this model.
Clean topology, subdivision ready; ready for render with 1 or 2 meshsmoothing iterations (turbosmooth in 3ds max).
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Model Animations:
-5 - 0 - Lying down pose0 - 530 - Slow walk and threatning 531 - 595 - Land Attack600 - 760 - Fast walk and threatning761 - 1398 - Swimming deep1399 - 1828 - Swimming towards prey1829 - 1963 - Grabbing prey and dragging it deep into lake.
Frame rate: 30fps
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1968 frames.
Large 8192 Targa color map, PNG bump and normal maps, EXR displacement map. HDR body reflection map and eye reflection map.
Lake included.
Reflection materials.
Lake and earth materials.
Layer management.
All objects named.
Subdivision ready.
Render ready with non-complicated Default Scanline Renderer.
Lots of work (as always).
Fair price.
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FORMATS
NATIVE
3ds Max 2020 | 3ds Max 2017 Scanline Renderer
OBJ | FBX | ABC
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Notes: Please always download the Max format which contains the fbx, abc and obj file maps.
Warning for FBX, ABC and OBJ:
The FBX file has a simple rig with complete animation and mapping coordinates but the materials need to be reapplied to the objects (select - apply) in your material editor. In Blender, the animal will look good except the left members (there are some issues).
The OBJ file has mapping coordinates but this one has no animation.
The ABC file has all the animation and everything, but it lacks a rig. It opens well in blender but you easily need to search and apply the maps.
If you have any questions, feel free to contact the site administrator.Thank you.
Polygon count of all objects and rig without mesh smoothing:
27.992 Polygons without smoothing. 25.207 Vertices " "
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Crocodile body alone without geometry subdivision:
6.090 polygons 5.903 vertices
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8192x8192 .TGA Diffuse texture map
8192x8192 .EXR displace texture map8192x8192 .PNG normal bump texture 8192x8192 .PNG bump texture map2048x2048 .TGA upper teeth diffuse map 2048x2048 .TGA lower teeth diffuse map 2048x2048 .TGAmembers_edges_scales_color2048x2048 .TIFF eye diffuse texture map 2000x1037 .JPG eye reflection map 5000x2500 .HDR lake reflection map 3008x2000 .PNG earth diffuse texture map 600x600 .JPG lake color map
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Real World Scale in cm
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No post process work on preview images.
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Thanks for looking!
REVIEWS & COMMENTS
accuracy, and usability.
