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Realistic CGI 3d model of a Burmese Python Snake.
Nice detail as seen in previews.
Complete and low price compared to other models.
Modeled in 3ds max 2020.
Basic model that can use turbosmooth subdivisions (1 or 2 is good).
Mouth opening and tongue rig.
Includes 8192 x 8192 diffuse (color), normal, bump maps and eye and skin reflection map.
Objects and rig named and organized in Layers.
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Body object, eyes, tongue.
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Animated in 3ds max.
includes 1 rigged snake and 2 path deformed snakes:
attack, crawling and tree animations.
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body:
polygons: 2117 (without mesh subdivisions) - not including tongue and eyes
vertices: 2070 (without mesh subdivisions) - not including tongue and eyes
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600 animation frames
(shadows are not set up at highest quality)
The rendering is setup in Default Scanline Renderer.
Native file is for 3ds max 2020, but also 3ds max 2017, FBX, OBJ and ABC formats are provided.
Notes: If, when opening file, it says that one map is missing, simply ignore that: it is not needed anymore.
Obj files - only have mesh and mapping coordinates - no rig or animation; materials have to be simply applied.
Fbx file has mesh, maps and mapping coordinates, all animation and simple bone rig without controllers; opens almost flawless, I think, in blender with the new (experimental) FBX importer, but the path constraint snakes don´t move...
Maps can be found inside 3ds max´s file folder.
Alembic (ABC) file contains all animation and mapping coordinates and the first snake works well in blender, but it has no rig and the animation cannot be edited in this format. The path deformed snakes move nicely!
(Normal map should be uploaded with override 1 and notautomatic").
- you should not use too much normal and bump map value in other software -
Modeled in real world scale.
Ready to render.
(no plugins required)
Approved by VC standards.
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REVIEWS & COMMENTS
accuracy, and usability.
