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IntroductionThis is a high-quality red eyed tree frog model,including multiple 4K textures and custom rigging. this model made with Zbrush , rigged with maya , textured using substance painter. It consist of 4 objects, body ,tongue, left eye and right eye.
Polygonsbody: vertices 17350 polygons 17328 Tris 34650tongue: vertices 8898 polygons 8896 Tris 17792L_eye: vertices 602 polygons 625 Tris 1200R_eye: vertices 602 polygons 625 Tris 1200
FormatsThere is a maya project file and an OBJ files.
Texturesfrog_Eye_Base_color_1001 4096*4096frog_Eye_Height_1001 4096*4096frog_Eye_Metallic_1001 4096*4096frog_Eye_Mixed_AO_1001 4096*4096frog_Eye_Normal_1001 4096*4096frog_Eye_Normal_OpenGL_1001 4096*4096frog_Eye_Roughness_1001 4096*4096frog_frog_Body_Base_color_1001 4096*4096frog_frog_Body_Height_1001 4096*4096frog_frog_Body_Metallic_1001 4096*4096frog_frog_Body_Mixed_AO_1001 4096*4096frog_frog_Body_Normal_1001 4096*4096frog_frog_Body_Normal_OpenGL_1001 4096*4096frog_frog_Body_Roughness_1001 4096*4096frog_frog_Body_Scattering_1001 4096*4096
RiggingThere is a youtube video that showcasing full rigging features.https://youtu.be/VX2tQfYMa4o
Fully rigged with manual in maya.globle_ctrl can scale the entire model.ik_fk_ctrl can be used to switch IK and FK and also toggle visibilty of extra ctrls to change the mouth.for the legs rigeed with 2 Ik handles rotate plane solver and single plane solver for for controllerbility. both hand and legs have finger ctrls.C_upper_jaw_ctrl can be used to control upper jaw and also C_jaw_ctrl can be used for control lower jawalso added attribute to open close mouth.L_upperEyeLid_ctrl and L_lowerEyeLid_ctrl can be controlled eye lidsL_eye_popup_ctrl can be used for control eye ball.L_eye_base_ctrl can be used for change the eye look at follow to head or eye and also added blink attribute.L_nose_ctrl can be used to control nose hole.blendshape_ctrl , added alightly movement in body , heart and lower jaw for realistic animation.Spine rigged with spine IK handle and added stretch and scale the spine.C_back_ctrl and C_front_ctrl can be used for control spineL_eye_aim_ctrl can be used for change the eye aim.
REVIEWS & COMMENTS
accuracy, and usability.
