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Required PBR textures:
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- Metalness
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This **Realistic 3D Animal Pack: Shepherd Valley **is a collection of stylized and semi-realistic creatures designed for farming, survival, and exploration games. The pack includes a carefully selected set of animals commonly used in popular titles like Stardew Valley, The Isle, Farming Simulator, and Ancestors: The Humankind Odyssey, making it ideal for building farming / cozy environments.
The asset pack features a total of 9 high-quality characters, including a cow 3d model, sheep 3d model, ram d model, bear 3d model, wolf 3d model, fox 3d model, llama 3d model, along with two additional dog models, all designed for consistent style and seamless integration into game environments.
The pack is ideal for:
The art direction blends realism with stylization, making the assets flexible for both grounded simulation games like Ranch Simulator and more artistic titles such as Tunic or Alto’s Adventure.In addition to character models, the pack supports environment creation workflows.
Technical details:
UnrealNumber of Unique Meshes: 19 (10 skeletal meshes + 9 static meshes)Vertex Count: 23,101Collision: Yes (simple collision primitives on static meshes, Physics Assets on skeletal meshes)LODs: NoNumber of LODs: N/ARigged: YesRigged to Epic or MetaHumans Skeleton: No (custom skeletons)If rigged to the Epic or MetaHumans skeleton, IK bones are included: N/ANumber of Characters: 9Vertex Counts of Characters: Beagle William 2,673; Bear 2,103; Border Collie Mattie 2,390; Cow 2,472; Fox 2,735; Llama 1,825; Sheep 1,691; Sheep Ram 2,017; Wolf 2,474Animated: YesNumber of Animations: 59Number of Materials: 8Number of Material Instances: 21Number of Textures: 51Texture Resolutions: 2048×2048 (37), 1024×1024 (14)Plugins used: Python Editor Script Plugin, Editor Scripting Utilities, Sequencer Scripting
UnityRigged: YesRigged to Unity skeleton: NoIf rigged to the Unity skeleton, IK bones are included: N/AAnimated: YesNumber of Animations: 51Animation types (Root Motion/In-place): In-place (50); Root Motion (1 — A_Windmill prop rotation)Number of characters: 9Vertex counts of characters: 23,690 total — Beagle William 5,946 / Fox 2,735 / Wolf 2,474 / Cow 2,472 / Border Collie Mattie 2,390 / Bear 2,129 / Sheep Ram 2,017 / Llama 1,836 / Sheep 1,691Number of Shaders and Materials: 1 Shader Graph (SG_GrassWind) + 9 Shader Sub Graphs + 2 stock HDRP shaders (Lit, Unlit) + 22 materialsNumber of Textures: 42Texture Resolutions: 2048×2048 (30), 1024×1024 (12)Supported Development Platforms: Windows (Yes), Mac (Yes)Technical details: HDRP-only (Unity 6000.3.2f1, HDRP 17.3.0). Material breakdown: 17 HDRP/Lit, 3 HDRP/Unlit, 2 SG_GrassWind. The custom SG_GrassWind Shader Graph drives animated foliage and is built on 9 reusable sub graphs (FoliageWind, BendDeformer, BillboardCylindrical, BranchOnRP, DistanceMask, MainLight, PixelClip, AlphaMerge, AlphaSplit). All 9 characters use a Generic rig (25–63 bones), one skinned mesh and one material each. 176 MB on disk.Documentation Link: included in package — Shepherd_Valley/Shepherd_Valley_Documentation.mdImportant/Additional Notes: 9 animated animals (Beagle William, Border Collie Mattie, Bear, Cow, Fox, Llama, Sheep, Sheep Ram, Wolf), 9 environment/prop models (bush, 3 fences, flowers, grass, mountains, stones, animated windmill — 13 meshes, 2,894 verts / 3,008 tris), 20 prefabs, 43 preview Animator Controllers, terrain data, and 2 demo scenes (Prefabs_Scene, RSG_Shepherd_Scene). Beagle William and Border Collie Mattie ship as controller-ready prefabs.