DESCRIPTION
Rigged Dachshund Dog 3D Model with Simplified Fur

Game-ready, fully rigged Dachshund dog 3D model with simplified fur, optimized topology and PBR materials for realistic animation, VR/AR experiences and real-time rendering. This fully textured, highly detailed sausage dog (Dachshund) model is perfect for close-up renders in films, games, advertising, and cinematics. Preview images were rendered using the Arnold renderer.

Key Features:
  • The body, teeth, eyes and paw pads are modeled as separate objects, allowing for greater customization and material control.
  • This high-quality polygonal Dachshund model accurately represents a real dog and is correctly scaled to real-world dimensions.
  • The display unit scale is set to Metric (Centimeters) for easy integration into existing scenes.
  • Model resolution is optimized for polygon efficiency and supports subdivision for higher mesh detail when needed.
  • All colors and materials are easily editable.
  • The model is fully textured with PBR materials applied and ready for rendering.
  • The 3ds Max scene is grouped for easy selection, and all objects are logically named for clean scene management.
  • No part-name confusion or additional clean-up is required when importing multiple models; simply drop the model into your scene and start rendering.
  • No special plug-ins are required to open the scene.
Included Formats:Native Application:
  • 3ds Max 2024 – Arnold 5.7.2.0
Exchange Formats:
  • FBX
  • Collada (DAE)
  • OBJ
Rigging:

Fully rigged Dachshund dog 3D model created with the 3ds Max CAT rig for fast posing and animation.

  • Abs Default Pose
  • Abs Sitting Pose
  • +L Eyes Closed
  • +L Mouth Opened
  • +L Look Right
  • +L Tail Down
  • +L Pose Fixes
  • +L Adjustment Layer

The Dachshund rig supports IK and FK systems, providing flexible animation workflows for games, cinematics, and real-time engines such as Unreal Engine and Unity.

Hair and Fur (Simplified – Only Whiskers Exported as Mesh)

Hair and fur growth objects are placed on a separate layer, so they can be enabled or disabled at any time to improve viewport and render performance.

Note: For smoother playback during animation, hide hair and fur layers, as they may slow down the software.

Enhance your project with this meticulously crafted rigged Dachshund dog 3D model. If you have any additional questions or specific requests, please feel free to contact us.

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Rigged Dachshund Dog Low-poly 3D model

$149.00
Royalty Free License (no AI)
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Native file format
MAX
Size: 73.1 MB
Renderer: Arnold | 5.6.5.1 | 2024
Exchange formats
OBJ
OBJ<br />File Size: 367 KB
FBX
Autodesk FBX<br />File Size: 55.8 MB
DAE
Collada<br />File Size: 814 KB
PNG
PNG | 2 files<br />File Size: 143 MB
JPG
JPG | 2 files<br />File Size: 143 MB
Verified by CGTrader
Verified models are of higher quality as they have
passed CGT Standard technical and visual checks,
making them more professional-grade 3D assets.
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
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3D Features
The model has a skeleton or bone structure, making it ready for posing or animation.
Textures
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9527 polygons
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9410 vertices
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