Realistic CGI 3d model of a Cheetah.
Nice detail as seen in previews.
Complete and low price compared to other models.
Modeled in 3ds max.
Basic model that can use turbosmooth subdivisions (1 or 2 is good).
Mouth opening and more.
Includes 8192 x 8192 diffuse (color), bump, normal, specular and eye reflection map.
Objects and rig named and organized in Layers.
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Body object, eyes, teeth, gum, tongue, nails, moustach and upper eye hairs.
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Animated in 3ds max.
includes: running on spot and forward, walking forward, idle.
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polygons: 34873 (without mesh subdivisions) - not including moustach and upper eye hairs
vertices: 35313 (without mesh subdivisions) - not including moustach and upper eye hairs
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766 animation frames
(shadows are not set up at highest quality)
The rendering is setup in Default Scanline Renderer.
Native file is for 3ds max 2020, but also 3ds max 2017, FBX, OBJ and ABC formats are provided.
Notes: Obj file only has mesh and mapping coordinates; materials have to be simply applied.
Fbx file has mesh, maps and mapping coordinates, all animation and simple bone rig without controllers; should not be used in blender, unless I export an unrigged file.
Maps can be found inside 3ds max´s file folder.
Alembic (ABC) file contains all animation and mapping coordinates and is more recommended for blender than FBX. No, it has no rig and the animation cannot be edited in this format. Also, the nails got a bit out of place (they can be adjusted or deleted).
(Normal map should be uploaded with override 1 and notautomatic").
Use very little to none bump or specular levels.
Modeled in real world scale.
Ready to render.
(no plugins required)
Approved by VC standards.
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