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The ichthyosaurus or ichthyotitan is not a dinosaur, but instead, it was a vicious sea fish-eater that could attack us if hungry. This one looks real nice with photo-realistic skin.
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Good topology;
Mesh subdivision possibility;
Large 8192 pixel color, normal, displacement and bump maps;
1978 animation frames;
Complete Rig;
Spot on swimming animation provided.
Naming convention;
Layer management;
3ds max 2020 and 2017 native files;
MAX, FBX, OBJ and ABC formats provided.
Previews do not show complete animation.
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Body has a total of 6199 faces and 5991 vertices without tongue, teeth and eyes, and without mesh subdivision.
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The model has maps for 4 different parts:
body;
teeth;
eyes (with eye reflection map);
tongue
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FBX, ABC and OBJ format NOTES:
The OBJ format only has the meshes and mapping coordinates - maps are exported. It has no functioning rig, or animation or deformation.
The FBX format has meshes and mapping coordinates and all animation, but every frame is keyed and the rig is very limited - controllers lose their use, but bones can be rotated. Maps are embeded. For blender you should use ABC.
The ABC (alembic) format is very much like the FBX one but it opens without errors in blender. It appears to not have any bones or rig or keyframes, but the meshes are completely skin animated, as if they had bones.
Maps for obj, fbx and ABC model are inside max folder.
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FINAL NOTES:
Rendered and Mapped according to Default Scanline Renderer. For even greater realism and image motion improvement another Renderer can be used.
In 3ds max, the model opens with gamma 2.2, and the normal map should be opened or imported with override 1 option and not automatic.
You can download or watch animation.
Support is always available should you have any question or complaint.
REVIEWS & COMMENTS
accuracy, and usability.
