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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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I built this Allosaurus specifically for modern game engines, keeping the art style grounded in a solid balance of medium realism. I focused on clean, quad-based retopology and baked the 4K PBR textures directly from the high-poly sculpt, giving you great surface detail without dragging down your frame rate. It’s a lightweight, drop-in ready static mesh perfect for indie projects and real-time environments.
Features:
Engine-Ready Topology: Clean quad layout built to deform well, completely ready for you to drop in your own custom skeleton and rig.
Faces (Polygons): 22,784
Vertices: 22,789
Triangle Count: 45,354 PBR Textures: Includes hand-painted maps in 4K resolution (4096 x 4096). Mathematical maps (Normal, Roughness, AO).
Mixed UV Layout: The main body features completely unique, non-overlapping UVs, while symmetrical elements (like the eyes) are intentionally stacked to maximize pixel density and save memory.