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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Rose Breasted Grosbeak - BLENDER Rigged and Animated
Rigged and Animated in BLENDER 5.1
The feathers are geometry so they render fast and no plugins are needed.
This model comes with several pre-animated scenes to get you started.
The wings are animated using the 3 bones within each. The wings are folded using one of several Shape Keys.
You can also make adjustments, like spreading the wing tip feathers and spreading the tail using Shape Keys.
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The main controlling object is the ROOT bone
‘HF-ZERO' is the name given to my BASIC set up, no animation, but it is rigged.
I have provided several scene files to get you started:
HF-FlyLoop
HF-LTO (Land Take Off)
The feet and legs are controlled by Foot-Control.L and Foot-Control.R respectively
There are two 'neck' bones, a 'head' bone and a 'lower beak' bone.
There are 18 Morph targets.
The 'Mouth' and phonemes are controlled by Morph targets located when you select the RBGB mesh and go to 'Dope Sheet' => 'Shape Key Editor'.
The wings are controlled by 3 bones each
and have 10 Morph positions, including flapping and folded positions
WingFold-01
WingFold-02
WingFold-03
WingFold-04
WingFold-06a
WingFold-06b
WingFold-07a
WingFold-07b
WingFold-08b
WingTIpsDn
WingTIpsSpread-01
WingTIpsSpread-02
WingTIpsSpread-03
FLight Body
The Tail spread is controlled via Morph target “TailClosed, the Tail bone controls position and rotation.
The eyes have several morph targets:
EyeBrowsMUP-LT
EyeBrowsMUP-RT
EyelidsClosed
The toes are controlled by 12 bones on each foot.
To fold the wings use the morphs noted above.
But if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.
Don't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.
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The model is made hi resolution by using Subdivision surface, so the actual geometry is much less than the rendered geometry.
Rose-breasted grosbeak:
Real Geometry:
17480 vertices
12289 polygons
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the maps are RGB or greyscale, 72dpi, 2666px X 2666px
Rose Breasted Grosbeak Land Take Off: https://youtu.be/WruHIFiz4Iw
Rose Breasted Grosbeak Fly Loop: https://youtu.be/WN-MgHg9wzE
Rose Breasted Grosbeak Turn Table Color: https://youtu.be/CvnPnLWC1cQ
Rose Breasted Grosbeak Turn Table Wire: https://youtu.be/UGttyLtxhj0