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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Premium 3D model of a Harrier II fighter jet, fully textured and optimized for game engines, VFX, and real-time applications. Based on the iconic V/STOL military aircraft, this model features realistic metallic wear, panel details, and custom cybernetic emblem markings on the fuselage.Perfect for flight simulators, modern combat games, or military visualizations.What is includedHigh-quality 3D model with realistic textures and materials.Clean topology optimized for real-time performance.Multiple industry-standard formats for seamless integration.Formats Included.blend (Native Blender file with set-up materials).fbx (Multi-format).glb / .gltf (Perfect for WebGL and AR/VR applications)
Note: The model comes with textures applied. Ready to drop into your Unity, Unreal Engine, or Blender scene!Included Animations (Baked 1-60 Frames / 30-60 FPS)01_TakeoffDescription: Smooth takeoff run with clean forward momentum and realistic nose pitch-up up to $+10\text{m}$ altitude.Range: Frames 1-60.02_Turn_LeftDescription: Banked aerodynamic turn to the left, utilizing precise Z-axis horizontal rotation and smooth entry angles.Range: Frames 1-60.03_Turn_RightDescription: Perfectly symmetrical counter-turn to the right side, maintaining structural flight balance.Range: Frames 1-60.04_Full_Roll_360Description: Advanced tactical 360-degree barrel roll split into two tight mid-frame check-points for flawless rotational interpolation.Range: Frames 1-60.05_LandingDescription: Controlled runway approach simulation with a slight nose up and stable altitude descent.Range: Frames 1-60.Technical Specs and Hierarchy UpdateClean Transform Reset: Every individual animation automatically resets coordinates to the absolute origin $(0,0,0)$ on Frame 1. No cumulative drift errors between loops.Forced Euler Rotation Mode: All keyframes are baked explicitly using XYZ Euler rotation parameters, preventing unwanted gimbal lock or erratic behavior in external engines.Modular Parenting Hierarchy: The entire jet geometry/armature is bound under a standalone Master Empty Axis Controller. Safely detach, rescale, or overwrite components without destroying the raw keyframe data.Marketplace Ready: Default active setup initializes on Frame 1 with 01_Takeoff pre-selected. Ready to drop straight into your simulation loop or cinematic sequencer.Aquí tienes el texto completamente estructurado con un formato limpio, organizado y con los saltos de línea correctos para que sea fácil de leer en cualquier marketplace.Premium 3D model of a Harrier II fighter jet, fully textured and optimized for game engines, VFX, and real-time applications. Based on the iconic V/STOL military aircraft, this model features realistic metallic wear, panel details, and custom cybernetic emblem markings on the fuselage.Perfect for flight simulators, modern combat games, or military visualizations.What is includedHigh-quality 3D model with realistic textures and materials.Clean topology optimized for real-time performance.Multiple industry-standard formats for seamless integration.Formats Included.blend (Native Blender file with set-up materials).fbx (Multi-format).glb / .gltf (Perfect for WebGL and AR/VR applications)Note: The model comes with textures applied. Ready to drop into your Unity, Unreal Engine, or Blender scene!Included Animations (Baked 1-60 Frames / 30-60 FPS)01_TakeoffDescription: Smooth takeoff run with clean forward momentum and realistic nose pitch-up up to $+10\text{m}$ altitude.Range: Frames 1–60.02_Turn_LeftDescription: Banked aerodynamic turn to the left, utilizing precise Z-axis horizontal rotation and smooth entry angles.Range: Frames 1–60.03_Turn_RightDescription: Perfectly symmetrical counter-turn to the right side, maintaining structural flight balance.Range: Frames 1–60.04_Full_Roll_360Description: Advanced tactical 360-degree barrel roll split into two tight mid-frame check-points for flawless rotational interpolation.Range: Frames 1–60.05_LandingDescription: Controlled runway approach simulation with a slight nose up and stable altitude descent.Range: Frames 1–60.Technical Specs & Hierarchy UpdateClean Transform Reset: Every individual animation automatically resets coordinates to the absolute origin $(0,0,0)$ on Frame 1. No cumulative drift errors between loops.Forced Euler Rotation Mode: All keyframes are baked explicitly using XYZ Euler rotation parameters, preventing unwanted gimbal lock or erratic behavior in external engines.Modular Parenting Hierarchy: The entire jet geometry/armature is bound under a standalone Master Empty Axis Controller. Safely detach, rescale, or overwrite components without destroying the raw keyframe data.Marketplace Ready: Default active setup initializes on Frame 1 with 01_Takeoff pre-selected. Ready to drop straight into your simulation loop or cinematic sequencer.